Nightchilde-2
First Post
Dang near a TPK Friday night, from giant soldier ants.
I'll skip straight to the setup. The party followed a giant worker ant back to the nest and started lobbing arrows at the giant soldier ant guarding the nest entrance. Another ant comes rushing out, and the party manages to take down the two ants, one of the characters drops to 0 hit points and most of the others are at least hurt.
I should prolly mention we have a ranger, a fighter, a rogue, an artificer (sort a like a sorcerer, homebrew class) and a psychic warrior. All level 1, so 2 soldier ants (CR 2 each) is at about the top of what they'd be able to handle.
You'd think the troubles they had with those two, they would've learned. Instead, they get the bright idea to rush the anthill.
You *did* notice there was no cleric in that list, right? Okay, just wanted to point out that they have almost *no healing.*
Out come two more soldier ants. And that's where it all went to heck in a handbasket. The dice started going my way, and butt started getting kicked.
End result: One PC at 0 from the first soldier ants, two more around the -6 to -8 range, one dies and the artificer is the only one not horrendously wounded (and that's only because she ran away and started pulling the others out of the way), and even she's down to less than 1/2 hit points.
Oh, and both of the soldier ants lived. One of 'em was unwounded at all during the battle.
I actually tried to convince them not to rush the ant hill, but do they listen? Noooooooo....
I'll skip straight to the setup. The party followed a giant worker ant back to the nest and started lobbing arrows at the giant soldier ant guarding the nest entrance. Another ant comes rushing out, and the party manages to take down the two ants, one of the characters drops to 0 hit points and most of the others are at least hurt.
I should prolly mention we have a ranger, a fighter, a rogue, an artificer (sort a like a sorcerer, homebrew class) and a psychic warrior. All level 1, so 2 soldier ants (CR 2 each) is at about the top of what they'd be able to handle.
You'd think the troubles they had with those two, they would've learned. Instead, they get the bright idea to rush the anthill.
You *did* notice there was no cleric in that list, right? Okay, just wanted to point out that they have almost *no healing.*
Out come two more soldier ants. And that's where it all went to heck in a handbasket. The dice started going my way, and butt started getting kicked.
End result: One PC at 0 from the first soldier ants, two more around the -6 to -8 range, one dies and the artificer is the only one not horrendously wounded (and that's only because she ran away and started pulling the others out of the way), and even she's down to less than 1/2 hit points.
Oh, and both of the soldier ants lived. One of 'em was unwounded at all during the battle.
I actually tried to convince them not to rush the ant hill, but do they listen? Noooooooo....
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