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<blockquote data-quote="Pielorinho" data-source="post: 44373" data-attributes="member: 259"><p>Grappling the paladin would probably make him pretty useless, I agree -- and if several giants try at once, it'll scare him.</p><p></p><p>If they've seen flames in action, it'd be great to have endure elements on the trolls.</p><p></p><p>What domains does the cleric have?</p><p></p><p>Silence a couple of trolls and send them against the spellcasters.</p><p></p><p>Bull-rush the PCs off of the tower.</p><p></p><p>Pick up a PC and beat other PCs with him -- okay, the rules don't allow for this, but wouldn't it be cool? Perhaps a feat that allows you to make a grapple check at -20 to use an opponent at least two sizes smaller as an improvised weapon; the weapon takes half as much damage as the target of the attack.</p><p></p><p>Trip the paladin -- with the giant's high strengths, this shouldn't be too difficult, and then the other critters get a +4 to hit the paladin.</p><p></p><p>Do they know what sort of weapons their opponents are using? If so, the cleric could cast greater magic weapon on one of the giant's swords; that giant could be responsible for sundering the PC's weapons. A giant could on average sunder a +2 greatsword with a single hit, if his own sword were +2.</p><p></p><p>Similarly, the giants will excel at disarming their opponents. If the paladin is using a greatsword, he'll be facing a disarming attempt with a +24 bonus. The giants might try to disarm their opponents and then bullrush them off the cliff. If they disarm an opponent, they should pick up the weapon and destroy it (or at least toss it over the edge of the cliff).</p><p></p><p>Could they promise freedom to the ice mephit if it participates in the battle?</p><p></p><p>Note that, alas, the fire giants can't be zombified: they're 15HD critters, and you can only create undead up to your caster level with each copy of the spell.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 44373, member: 259"] Grappling the paladin would probably make him pretty useless, I agree -- and if several giants try at once, it'll scare him. If they've seen flames in action, it'd be great to have endure elements on the trolls. What domains does the cleric have? Silence a couple of trolls and send them against the spellcasters. Bull-rush the PCs off of the tower. Pick up a PC and beat other PCs with him -- okay, the rules don't allow for this, but wouldn't it be cool? Perhaps a feat that allows you to make a grapple check at -20 to use an opponent at least two sizes smaller as an improvised weapon; the weapon takes half as much damage as the target of the attack. Trip the paladin -- with the giant's high strengths, this shouldn't be too difficult, and then the other critters get a +4 to hit the paladin. Do they know what sort of weapons their opponents are using? If so, the cleric could cast greater magic weapon on one of the giant's swords; that giant could be responsible for sundering the PC's weapons. A giant could on average sunder a +2 greatsword with a single hit, if his own sword were +2. Similarly, the giants will excel at disarming their opponents. If the paladin is using a greatsword, he'll be facing a disarming attempt with a +24 bonus. The giants might try to disarm their opponents and then bullrush them off the cliff. If they disarm an opponent, they should pick up the weapon and destroy it (or at least toss it over the edge of the cliff). Could they promise freedom to the ice mephit if it participates in the battle? Note that, alas, the fire giants can't be zombified: they're 15HD critters, and you can only create undead up to your caster level with each copy of the spell. Daniel [/QUOTE]
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