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<blockquote data-quote="James McMurray" data-source="post: 44859" data-attributes="member: 743"><p>Hatchling Dragon: Trolls may not exactly enjoy hurting htemselves, but I'm sure they would see it as a viable method of attacking humans. The problem with using giant zombies is that they only have a +8 grapple check, and will most likely fail to grab anyone (even the wizard would have a decent chance of avoiding that hold with his +4 check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Using them to release the para-elemental, though... There's an idea. </p><p></p><p>Pielorinho: The cleric has evil and War domains.</p><p></p><p>She already used silence in their last encounter, and will again, that's for sure. In fact, she'll memorize extra silences this time because the party was 2/3 spellcasters.</p><p></p><p>Sundering wouldn't work too well, but disarming certainly would. The check would actually be +28 (Huge greatswords give +8). That could be interesting. Especially if one giant disarms someone, then another moves in to Bull Rush the guy away from the dropped sword.</p><p></p><p>giants could be zombified, as zombie Giants only have 4 hit dice. But then again, since they only have 4 hit dice, what's the point? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Polydamas: That's great! Thanks! And if nothing else, the thing will absorb a few hits...</p><p></p><p>Hejdun: Grappling is starting to look like my best bet. Bull's Rush won't work, as they'd be falling seperately, so the flying PC would just fly off, but if grappled, that fly spell won't hold two creatures, especially when one's a large troll.</p><p></p><p>Keep em coming folks! My party won't know what hit them! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 44859, member: 743"] Hatchling Dragon: Trolls may not exactly enjoy hurting htemselves, but I'm sure they would see it as a viable method of attacking humans. The problem with using giant zombies is that they only have a +8 grapple check, and will most likely fail to grab anyone (even the wizard would have a decent chance of avoiding that hold with his +4 check :) ) Using them to release the para-elemental, though... There's an idea. Pielorinho: The cleric has evil and War domains. She already used silence in their last encounter, and will again, that's for sure. In fact, she'll memorize extra silences this time because the party was 2/3 spellcasters. Sundering wouldn't work too well, but disarming certainly would. The check would actually be +28 (Huge greatswords give +8). That could be interesting. Especially if one giant disarms someone, then another moves in to Bull Rush the guy away from the dropped sword. giants could be zombified, as zombie Giants only have 4 hit dice. But then again, since they only have 4 hit dice, what's the point? :) Polydamas: That's great! Thanks! And if nothing else, the thing will absorb a few hits... Hejdun: Grappling is starting to look like my best bet. Bull's Rush won't work, as they'd be falling seperately, so the flying PC would just fly off, but if grappled, that fly spell won't hold two creatures, especially when one's a large troll. Keep em coming folks! My party won't know what hit them! ;) [/QUOTE]
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