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<blockquote data-quote="James McMurray" data-source="post: 60307" data-attributes="member: 743"><p>Carnifex: Yeah, the giants certainly came out of this, if not better than they were before it started, at least not noticably worse. </p><p></p><p>Reapersaurus. I meant to mention, but apparently forgot, that the +5, frost, keen, flaming burst, and shock were all from spells the cleric had cast on the weapon.</p><p></p><p>The base weapon itself was only an unholy, brillint energy, death tooth (converted from RttToH, it adds one to the critical multiplier). sure, its still a +9 dagger, but my players have a +10 Holy Avenger, so what's wrong with an evil cleric spending all his money on a nasty dagger, especially when its one that can't be used against him very well (at least not by the forces of good)?</p><p></p><p>As for why do I feel it necessary, it isn't. He could have easily killed the paladin with only a +1 keen dagger considering all of the spell he casts on it and himself. The paldin was dead before any dice was rolled due to the +30-something damage modifier the +5, smite and feat of stregth gives him. When your crit multiplier is x4 (x2 dagger, +1 for death tooth, =1 for assassin's senses) your doing a base of +130ish with one crit.</p><p></p><p>(Being reactive) Why do you feel the need to instantly assume that everything I do in my games is because I'm afriad my NPCs will die instantly? </p><p></p><p>As for being in a bind, I don't really think I am. The game is going great. the party has had some serious setbacks, and are now actually worse off than they were before they attempted to move into the city. I'm beginning to think that they're about to kill the paladin themselves, since it was his inability to go anywhere without his Shield of Command that has a brilliantly glowing symbol of Heironious on it that got them into this mess in the first place.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 60307, member: 743"] Carnifex: Yeah, the giants certainly came out of this, if not better than they were before it started, at least not noticably worse. Reapersaurus. I meant to mention, but apparently forgot, that the +5, frost, keen, flaming burst, and shock were all from spells the cleric had cast on the weapon. The base weapon itself was only an unholy, brillint energy, death tooth (converted from RttToH, it adds one to the critical multiplier). sure, its still a +9 dagger, but my players have a +10 Holy Avenger, so what's wrong with an evil cleric spending all his money on a nasty dagger, especially when its one that can't be used against him very well (at least not by the forces of good)? As for why do I feel it necessary, it isn't. He could have easily killed the paladin with only a +1 keen dagger considering all of the spell he casts on it and himself. The paldin was dead before any dice was rolled due to the +30-something damage modifier the +5, smite and feat of stregth gives him. When your crit multiplier is x4 (x2 dagger, +1 for death tooth, =1 for assassin's senses) your doing a base of +130ish with one crit. (Being reactive) Why do you feel the need to instantly assume that everything I do in my games is because I'm afriad my NPCs will die instantly? As for being in a bind, I don't really think I am. The game is going great. the party has had some serious setbacks, and are now actually worse off than they were before they attempted to move into the city. I'm beginning to think that they're about to kill the paladin themselves, since it was his inability to go anywhere without his Shield of Command that has a brilliantly glowing symbol of Heironious on it that got them into this mess in the first place. [/QUOTE]
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