Giant Sentient Clams

trentonjoe

Explorer
Please don't laugh at me. They are going to be oracle type creatures for Crothian's Shark World.

Any help with the errors would be appreciated.

Smart Shells

Large Aberation
Hit Dice: 10d8 +30 = 75
Initiative: -5 (dex)
Speed: 5ft, Swim 20 ft
AC:13 (+8 natural armor, -5 dex)
Attacks: Slam +11
Damage: slam 1d6 +4
Face/Reach: 5x10/5
Special Attacks: breath weapon, spell like abilities
Special Qualities: watersight 120 feet, burrow, speak with sea
Saves: Fort +6 , Ref -2, Will +10
Abilities: Str 18 , Dex 1, Con 16, Int 16, Wis 16, Cha 16
Skills: Scry +16, Knowledge (Local) +16, Gather Information +16, Sense Motive +16, Hide+0
Climate/Terrain: Undersea
Organization: solitary (1)
Challenge Rating: 4
Treasure: none
Alignment: usually neutral
Advancement Range: by character class, usually sorcerer

Description
Smart Shells are giant, sentient, clams. They live under the sea and gather information. They often act as guides, oracles, or living libraries to the sentient civilizations around them. They can live up to 1,000 years.

Combat

Smart Shells disdain combat and do everything in their power to avoid it. Often they will employ their breathe weapon and then retreat.

Breath Weapon(Ex): (3/day)Smart Shells can breath a 45 foot cloud of sand that temporarily blinds (2d4 rounds) those who fail there save (Reflex 18).

Water Sight(Ex): Although they cannot see, smart shells can sense all creatures within 120 feet if underwater.

Water Breathing(Ex): They can breathe water as air.

Burrow(Ex): As a full round action, if on the bottom of the ocean or similar environ the smart shell can burrow in sand giving it a +20 on its hide check.

Speak with Sea (Sp): Smart Shells can cast speak with animals as a 10th level sorcerer. This only works with creatures that live underwater.

Other Spell like abilities: 1/day Detect Thoughts, Whispering Wind, Tongues, Scrying. These abilities are as the spells cast by a 10th level sorcerer.

EDIT: Fixed DC for Breath Weapon and gave it a limit on uses.
 
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How big is giant? Could one clamp down on a foot? How do they swim, is it by magical means?

Here is an interesting bit regarding giant clams with a few illustrations.

edit: added text below.

Here is another link. This one has a pic of a live giant clam and generally answers my foot question.
 
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Please state how many times the breathe weapon can be done in a day. Plus Crothian's Comment. I like other than those two.
 

Darraketh said:
How big is giant?


Could one clamp down on a foot?

If that is how you want to describe a slam attack,


Here is an interesting bit regarding giant clams with a few illustrations.

I would say they are 5x10 giant.

It could clampp dwon on your foot but the yget no special bonuses to the grapple check.

Thanks for the info.
 
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las said:
Please state how many times the breathe weapon can be done in a day. Plus Crothian's Comment. I like other than those two.


Fixed it. I know the Dc for Breath weapons. I can't believe I made that mistake. VEry tired.
 

trentonjoe said:

Fixed it. I know the Dc for Breath weapons. I can't believe I made that mistake. VEry tired.

I'm sure even Grazzt makes an error or two every year, so no big deal.

Get some rest, you've had a long day. :D
 

Awesome beast. You might need to make a few changes if this giant clam is a Large creature. AC should be 12 if clam is Large size (because of the -1 size modfier). Attack bonus for the slam should be +10 (.75xHD +Str Bonus + size modifier). The number of skill points should be 48 (2xInt + 2/EHD). Right now you have got spent about 74 skill points. You get to choose about 6 feats for this monster.
The damage bonus for the slam attack should be +6 (1.5xStr mod because it is the creature's only natural attack), Also, you might want to give the Smart Shell the Aquatic subtype.
 

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