Giant Sized Buildings in the City of Brass

For Large-sized masters who don't like listening to their Medium-sized servants grumble (or puff and pant on the verge of exhaustion), they might put "doggie doors" in the normal-sized doors.
Not leading to anyplace important or private, of course. But such a construction between the Dining Room and the Kitchen would be useful ... and why would the guests have any reason to traipse around in back (interrupting / interfering with the servants), anyway?

+1 to Medium-sized stairs on the side of the Large staircase.
With a little effort, this could even become artistic rather than a vulgar necessity. I'm thinking a curved staircase with delicate decorations on the servants' (rear) side, echoing the more solid work on the masters' (front) side. Including the effects of perspective could create the optical illusion that makes the staircase look wider (from across the room) than it really is.

P.S. Storm King's Thunder might help jump-start some ideas, even though it barely mentions the issue.
 

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Why isn't anyone talking about the infernal heat?
Just about every depiction of the City of Brass (though this doesn't happen in the tiny blurb found in the 5e DMG) mentions that the efreeti keep the city at a temperature comfortable for visitors. That may not apply to every single spot in the city, but it does mean that heat is something you don't have to worry about unless you want to.
 

So my PCs are about to embark on a series of quests in the City of Brass and I have a few questions about the city that I can't seem to find answers to. I've checked the wiki, I've looked the city up on reddit and I've read about it in the Manual of the Planes, but I still can't get an answer. How large do you think the buildings in the City of Brass should be?

I ask because Efreeti (the primary inhabitants of the city) are all large size. So are Salamanders (the Efreet's primary slave race and all around guardians). A city designed by and for large-sized creatures should feature large-sized everything else, shouldn't it? And yet every description I've read of the city seems to describe it as ordinary sized buildings, but that doesn't make sense.
So make sense of it, make the buildings large?

I'm also worried about how my PCs are going to get around. I can't imagine trying to navigate the bustling, crowded streets of a major city (not to mention a major city for the entire multiverse) when the roads and buildings are all designed for creatures 12 to 15 feet tall. By all rights it should be like navigating a city full of elephants. How would they not get stomped to peanut butter?
Sorry but here fantastical trumps realistic.

Besides, a high-level D&D hero doesn't get stomped by elephants, he ties their trunks together and throws them away.

Meaning no "stomp attack", accidental or no, can inconvenience a hero with a hundred hit points.

You really can't apply real-world logic to D&D, especially once you've left low-level play.

Which I assume you have if you're featuring the City of Brass.

(Low-level visitors will need to travel with protection. Perhaps clinging onto a friendly walking giant, or inside a plus-sized wagon?)
 

These were all super helpful comments. I ran my group through the city using these suggestions and they had a good time. It was a shock for them to suddenly be in a city where everything was so much larger (and hotter).

Thank you everyone for your help on this.
 

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