• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Giant Tick Stats?

dcollins

Explorer
Anyone know specifically where there are OGC stats for the Giant Tick (originally from 1st Ed.)? I guess there were some in Dragon #321, can anyone see if that was OGC?
 

log in or register to remove this ad

I've just checked and I'm afraid the GT to which you refer is not OGC. I don't know where else you might try looking. I looked in the Creature Catalogue last week for this very critter (having forgotten about Dragon 321) but it isn't there. Coincidentally, I'm slowly converting B1 to 3.5 and I statted out my own GT. The one in Dragon has Hide skill and feats (which is unusual for mindless vermin) and is Small. Mine is Medium and distinctly less nifty.
 




Quickly typed up from ToH:

Giant Tick
HD: 2d8 (9 hp)
Init +0
Speed 10 ft.
AC 17 (+1 size, +6 natural)
Attacks: Bite +2 melee (1d4)
Face/Reach 5 ft/5 ft
SpA Attach, blood drain, disease
SpQ Scent, vermin
Abilities: Str 11, Dex 10, Con 11, Int -, Wis 10, Cha 2
Skills: Listen +6, Spot +6
C/T: Temperate/warm land, underground
Org: Cluster (3-6), nest (7-12)
CR 1
No Treasure
Always neutral
Advancement 3-6 HD (Small)

Attach: When hitting with its bite attack, grasps its prey and hangs on. Attached tick has AC of 17.
Blood Drain: Deals 1d4 points of temp Constitutiion damage it remains attached. Detaches when it has drain 8 Con.
Disease: 50% of giant ticks carry and deliver red ache with bite attack. Fort 15, Incubation 1d3 days, 1d6 temporary Str.
 



How about the Giant Tick 3.5 from the upcoming REVISED Tome of Horrors:

Tick, Giant
Small Vermin
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17
Base Attack/Grapple:+1/-3 (+1 when attached)
Attack: Bite +2 melee (1d4)
Full Attack: Bite +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, blood drain, disease
Special Qualities: Darkvision 60 ft, scent, vermin traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 11, Dex 10, Con 11, Int —, Wis 10, Cha 2
Skills: Climb +4
Feats: —
Environment: Temperate forests
Organization: Cluster (3-6) or nest (7-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-6 HD (Small)
Level Adjustment: —

Giant ticks appear as 3-foot long ticks. They are otherwise similar to normal ticks.

Combat
Giant ticks attack by dropping on their prey from above and stabbing with a hollow mouth tube. If subjected to fire or immersed in water, a giant tick detaches from its victim.

Attach (Ex): If a giant tick hits with a bite attack, it uses it latches onto the opponent’s body. An attached giant tick is effectively grappling its prey. The giant tick has an AC of 17, and holds on with great tenacity. Giant ticks have a +4 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached giant tick can be struck with a weapon or grappled itself. To remove an attached giant tick through grappling, the opponent must achieve a pin against the giant tick.

Blood Drain (Ex): A giant tick drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 8 points of Constitution damage, it detaches crawls off to digest the meal. If its victim dies before the giant tick’s appetite has been sated, the giant tick detaches and seeks a new target.

Disease (Ex): Fifty percent of all giant ticks carry and deliver red ache with a bite attack. Roll individually for each giant tick in the cluster or nest.

Red ache: Fortitude DC 11, incubation period 1d3 days, 1d6 Strength damage. The save DC is Constitution-based.

Skills: Giant ticks have a +4 racial bonus on Climb checks.

Credit
The Giant Tick originally appeared in the First Edition Monster Manual (© TSR/Wizards of the Coast, 1977) and is used by permission.

15. Copyright Notice
Author Scott Greene, based on original material by Gary Gygax.
 


Into the Woods

Remove ads

Top