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Review Giantlands, reviewed by David Flor on Twitter.

Dioltach

Legend
Well, if the visitors are supposed to be giants then you don't really need a big park. Everything in it can be on a tiny scale. (Note that I don't have the first clue of what Giantlands does, and whether the PCs are in fact giants.)
 

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Jer

Hero
Yeah, that's been bantered around for at least a year that I'm aware of. A dream. Pipe dream, but a dream nonetheless. I suspect it will be an amusement park in the same way the Dungeon Hobby Shop is a museum. I.e., something contained to someone's home. Kinda like how people set up their own mini haunted houses in their garage during Halloween.
If I were a betting man I probably would bet that my neighbors who have a garage-based haunted house every year (or did prior to COVID at least) will have more of a physical presence with their haunted house than this park will ever have.

Neighborhood haunted houses have the advantage of being run once a year by people who are dedicated to their craft and don't have to concern themselves with petty things like "paying a staff", "paying overhead" and "profit" out of the proceeds of their annual hobby event. Once you get past the expense of the land and the construction, just staffing a place like this with actors is an expensive endeavor.
 

Staffan

Legend
Wow - that sounds so much worse than it should be.

Not even the worst bit but one that jumped out immediately - I thought people figured out that randomly rolling attributes on a span of 0-100 with uniform probability was a bad idea decades ago. Even some of the first percentile driven games (like say Star Frontiers) understood you shouldn't do that. To see it in a modern game not written by a 12 year old figuring things out on first principles is shocking. To see it on a game with Jim Ward's name on it and being sold for $130 a pop is utterly baffling.
The one place where it can make some sense is if it's filtered somehow for most actual game applications. For example, Rolemaster has stats that are (mostly) 1-100 and in the earlier editions were rolled on d100, but almost nothing used the actual stat. Instead you used a stat bonus – sort of like D&D does, except turned into a bell curve of sorts. You also had some modifiers, so any roll of 1-20 was rerolled for PCs, and the two stats that were most important for your class had an automatic minimum of 90, so you could hide a bad roll there.
 

Blue Orange

Adventurer
The line about gender being as fluid and varied as it is in real life seems odd to me if these guys were going hard in on anti-wokeism. I kind of wonder if one of them 'went off the reservation', so to speak (I think it was Ernie?), and the others decided to tag along because they figured their names were mud anyway.
 

Sacrosanct

Legend
Publisher
The line about gender being as fluid and varied as it is in real life seems odd to me if these guys were going hard in on anti-wokeism. I kind of wonder if one of them 'went off the reservation', so to speak (I think it was Ernie?), and the others decided to tag along because they figured their names were mud anyway.
I guess that means Dineheart and Giantlands goes on the RED list lol
 






Dragonsbane

Proud Grognard
Great review. Ernie's posts on FB look like English is a second language as well, just like the game. Crazy as his dad was GG, did Ernie even ever read books? Hard no, especially with the absurd price.

TBH I thought all this time there was no game and they were stealing money, but I guess this game is a close 2nd.
 

AtomicPope

Adventurer
The problem with rolling stats, especially with that much range variance, is you'll either be tossing a lot of characters in the trash and thus character creation is just a dice-rolling exercise, or you'll be lying.

If you are rolling for stats then the new Gamma World has the right idea:
1) roll your stats
2) assign either a 16 and 18 to two stats or 20 to one stat

Basically that means you either replace one or two stats with a good number.
 

Mezuka

Explorer
There are very simple and effective ways of rolling for d100 stat. For example, for each stat roll 2d10 then add 50% the result. That would have given a range of 52% to 70% with most rolls around 61%. After that, you can add training bonuses for skills the player selects.
 
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Bunker

Hero
Great review. Ernie's posts on FB look like English is a second language as well, just like the game. Crazy as his dad was GG, did Ernie even ever read books? Hard no, especially with the absurd price.

TBH I thought all this time there was no game and they were stealing money, but I guess this game is a close 2nd.
Ernie Gygax has nothing to do with Giantlands. This is Stephen Dinehart and Jim Ward. DIfferent company.
 

darjr

I crit!
Ernie Gygax has nothing to do with Giantlands. This is Stephen Dinehart and Jim Ward. DIfferent company.
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He's listed as the Creative Advisor and has a forward in book two.
 
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darjr

I crit!
Which means they invited him to play the prototypes so they could leverage his name. Pretty par for the course.
No idea really, probably, but he is involved.

I mean I think most people who put their name on a box and write a forward and take a title of "Creative Advisor" would be somewhat responsible for the content of the game.

But "Nothing to do with Giantlands" isn't an option.
 


Unless you mean nothing to do with it ANYMORE.
Originally the comment was talking about Ernie's writing style being similar to the text of Giantlands. But my understanding is that he didn't have anything to do with the writing of GL, which is what the other commentor might have meant.
 


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