If I were a betting man I probably would bet that my neighbors who have a garage-based haunted house every year (or did prior to COVID at least) will have more of a physical presence with their haunted house than this park will ever have.Yeah, that's been bantered around for at least a year that I'm aware of. A dream. Pipe dream, but a dream nonetheless. I suspect it will be an amusement park in the same way the Dungeon Hobby Shop is a museum. I.e., something contained to someone's home. Kinda like how people set up their own mini haunted houses in their garage during Halloween.
The one place where it can make some sense is if it's filtered somehow for most actual game applications. For example, Rolemaster has stats that are (mostly) 1-100 and in the earlier editions were rolled on d100, but almost nothing used the actual stat. Instead you used a stat bonus – sort of like D&D does, except turned into a bell curve of sorts. You also had some modifiers, so any roll of 1-20 was rerolled for PCs, and the two stats that were most important for your class had an automatic minimum of 90, so you could hide a bad roll there.Wow - that sounds so much worse than it should be.
Not even the worst bit but one that jumped out immediately - I thought people figured out that randomly rolling attributes on a span of 0-100 with uniform probability was a bad idea decades ago. Even some of the first percentile driven games (like say Star Frontiers) understood you shouldn't do that. To see it in a modern game not written by a 12 year old figuring things out on first principles is shocking. To see it on a game with Jim Ward's name on it and being sold for $130 a pop is utterly baffling.
I guess that means Dineheart and Giantlands goes on the RED list lolThe line about gender being as fluid and varied as it is in real life seems odd to me if these guys were going hard in on anti-wokeism. I kind of wonder if one of them 'went off the reservation', so to speak (I think it was Ernie?), and the others decided to tag along because they figured their names were mud anyway.
Ernie Gygax has nothing to do with Giantlands. This is Stephen Dinehart and Jim Ward. DIfferent company.Great review. Ernie's posts on FB look like English is a second language as well, just like the game. Crazy as his dad was GG, did Ernie even ever read books? Hard no, especially with the absurd price.
TBH I thought all this time there was no game and they were stealing money, but I guess this game is a close 2nd.
No idea really, probably, but he is involved.Which means they invited him to play the prototypes so they could leverage his name. Pretty par for the course.
Originally the comment was talking about Ernie's writing style being similar to the text of Giantlands. But my understanding is that he didn't have anything to do with the writing of GL, which is what the other commentor might have meant.Unless you mean nothing to do with it ANYMORE.