I'm not surprised this is the complaint when Step 2 of the second method is "Completely overthink things."
Would you mull on or otherwise care about that stuff if you narrating the power normally? I can't see doing so.
Ah, the lovely "Don't think about it" argument. I
love that one!
Except, no, the opposite.
It's very obvious that some people play D&D like chess or monopoly. The rules "simply are" and you don't question why pawns can only move one square or one move diagonally when attacking. You don't wonder why all houses always cost exactly the same, etc. It's a game; don't think about it. Just play the game.
You're free to play D&D that way if you wish. I wish not to. As a roleplaying game with castles & kingdoms and NPCs I prefer to imagine that the underlying world the game takes place in is a "working" world, just like ours but with elves, magic, dragons, etc. That's the only way that's fun for me.
And for that to be possible the rules must be understood as my "interface" with that world. I have to ask "What does this rule represent in the game world? How to the PCs and NPCs perceive this rule's function?" If the 4E books represent that PCs observe glowing runes and god-lasers, then OK, I get that - but what else? And the complaint is that 4E does not help me do that, and it often goes out of its way to make it harder.
I don't "over think" rules before it's necessary. I don't sit around at work wondering about this stuff. But when unexpected stuff comes out during a gaming sessions the rules and fluff of a game need to "work together" in a coherent manner so that I can extrapolate from them and arrive at new solutions in unexpected situations -the edge, corner and unique cases.
So
pardon us if we're trying to work this out as a group here at EN World rather than do it alone at home. If this isn't your cup of tea, there are many other threads here at EN World that may be better suited to your style of game. But don't tell us that our idea of fun is bad or wrong (which is exactly what you did with your condescending comment).