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General Tabletop Discussion
*Pathfinder & Starfinder
Gimp Stat? How Low is Too Low?
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<blockquote data-quote="Celebrim" data-source="post: 5072758" data-attributes="member: 4937"><p>I've ran into that before in one group that, other than there desire that their characters be good at everything, was a pretty good one.</p><p></p><p>There are some players that feel that since their characters are heroes, that they ought to be good at everything and are uncomfortable even having average scores in one attribute. I think D&D can handle it, in the since that D&D has never been that far from 'costumed superheroes with swords', but the question is whether the DM can keep the play somewhat balanced and challenging with everyone in the party getting essentially a +1 or +2 LA for free. My experience with overall high stat modifiers is that it makes the game very swingy, and the DM ends up giving all the NPC's 18's and other high stats as well, so that essentially 18 becomes the new 12 and if you have less than 18 you are below average in the stat. In fact, the tendancy of the DM to give NPC's high attributes may have initially led this group to percieving anything below 15 as a gimp stat. When every NPC blacksmith in town has an 18 Str, every NPC Wizard has an 18 Int, and even simple town guards have better than elite arrays, then yes anything under 15 probably is a 'gimp stat'. </p><p></p><p>I wouldn't worry about it too much. It's the sort of thing that doesn't necessarily single anything other than a slight degree of immaturity, but that - given that you are adults playing a game like D&D - that should be no barrier to having a good time and if the DM has good skills in storytelling, tactics, NPC personification, map making, description, and so forth then this is a minor matter of personal taste only. If the DM is lacking in skills otherwise, then this might be considered an immature bribe to the players to play for her - 'look at the reward I'm giving you'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5072758, member: 4937"] I've ran into that before in one group that, other than there desire that their characters be good at everything, was a pretty good one. There are some players that feel that since their characters are heroes, that they ought to be good at everything and are uncomfortable even having average scores in one attribute. I think D&D can handle it, in the since that D&D has never been that far from 'costumed superheroes with swords', but the question is whether the DM can keep the play somewhat balanced and challenging with everyone in the party getting essentially a +1 or +2 LA for free. My experience with overall high stat modifiers is that it makes the game very swingy, and the DM ends up giving all the NPC's 18's and other high stats as well, so that essentially 18 becomes the new 12 and if you have less than 18 you are below average in the stat. In fact, the tendancy of the DM to give NPC's high attributes may have initially led this group to percieving anything below 15 as a gimp stat. When every NPC blacksmith in town has an 18 Str, every NPC Wizard has an 18 Int, and even simple town guards have better than elite arrays, then yes anything under 15 probably is a 'gimp stat'. I wouldn't worry about it too much. It's the sort of thing that doesn't necessarily single anything other than a slight degree of immaturity, but that - given that you are adults playing a game like D&D - that should be no barrier to having a good time and if the DM has good skills in storytelling, tactics, NPC personification, map making, description, and so forth then this is a minor matter of personal taste only. If the DM is lacking in skills otherwise, then this might be considered an immature bribe to the players to play for her - 'look at the reward I'm giving you'. [/QUOTE]
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Gimp Stat? How Low is Too Low?
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