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General Tabletop Discussion
*Pathfinder & Starfinder
Gimp Stat? How Low is Too Low?
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<blockquote data-quote="Celebrim" data-source="post: 5074011" data-attributes="member: 4937"><p>You say that as if it was a bad thing.</p><p></p><p></p><p></p><p>Pray tell, which stat generation method is that?</p><p></p><p></p><p></p><p>And the lesson we should draw from this is?</p><p></p><p></p><p></p><p>Seriously? Errr... could you reread that and tell me what it means, because to be honest, I don't understand what you are trying to say and the levels on which I find that to not make sense are as multi-tiered as a Dallas interstate exchange.</p><p></p><p></p><p></p><p>Possibly. I'm not sure that that is the case, but let's for a moment concede that your statement is true even if it flies in the face of decades of RPG experience. Supposing it is to be true, whether or not a group of all fighters and or all wizards or whatever succeeds or fails, or can expect to succeed or fail most certainly won't have anything to do with their stat distribution. The success or failure of an unbalanced party won't be over whether they have high stats, but will certainly hinge on whether there is some expected class ability or function that the designers expect to be present but which is absent in the party. It has nothing to do with the topic at hand at all. For one thing, it's quite possible to imagine a party of all fighters where one is playing 'the strong fighter', another 'the agile fighter', a third 'the tough fighter', and a fourth 'the smart fighter'. </p><p></p><p></p><p></p><p>I know that any internet statement should always be appended mentally with 'in my own opinion', but sometimes even when you are mentally appending a statement with that, it's actual absence from the page is still so glaring that you feel compelled to point it out anyway.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5074011, member: 4937"] You say that as if it was a bad thing. Pray tell, which stat generation method is that? And the lesson we should draw from this is? Seriously? Errr... could you reread that and tell me what it means, because to be honest, I don't understand what you are trying to say and the levels on which I find that to not make sense are as multi-tiered as a Dallas interstate exchange. Possibly. I'm not sure that that is the case, but let's for a moment concede that your statement is true even if it flies in the face of decades of RPG experience. Supposing it is to be true, whether or not a group of all fighters and or all wizards or whatever succeeds or fails, or can expect to succeed or fail most certainly won't have anything to do with their stat distribution. The success or failure of an unbalanced party won't be over whether they have high stats, but will certainly hinge on whether there is some expected class ability or function that the designers expect to be present but which is absent in the party. It has nothing to do with the topic at hand at all. For one thing, it's quite possible to imagine a party of all fighters where one is playing 'the strong fighter', another 'the agile fighter', a third 'the tough fighter', and a fourth 'the smart fighter'. I know that any internet statement should always be appended mentally with 'in my own opinion', but sometimes even when you are mentally appending a statement with that, it's actual absence from the page is still so glaring that you feel compelled to point it out anyway. [/QUOTE]
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Gimp Stat? How Low is Too Low?
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