Girallon's Blessing + Spell Flower spells

Mark1733

Explorer
Can these spells work together such that I can have four simultaneous shocking grasps to attack with on a full attack action? Do the claws impede the subsequent casting of the touch spells? I like that combination, if you can cast that many and have a reason for trying to do such damage.
 

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Can these spells work together such that I can have four simultaneous shocking grasps to attack with on a full attack action? Do the claws impede the subsequent casting of the touch spells? I like that combination, if you can cast that many and have a reason for trying to do such damage.

Girallon's blessing gives the subject "an additional pair of arms," and spell flower lets you "hold the charge for one touch spell per arm of your body." I don't see any reason why it wouldn't work; if you get a second set of arms, they should count as part of your body for all purposes.

The claws don't impede casting any more than natural claws would if you were a spellcaster of a race with claws.
 

I used that tactic myself with some NPC's a year back. It has a fatal flaw:
You need to spend several rounds casting spells to set up your attacks:
1. cast girallon's blessing
2. cast spell flower
(assuming standard humanoid, now 4 arms:)
3. cast touch spell
4. cast touch spell
5. cast touch spell
6. cast touch spell

so, It's now round 7, and you are ready to attack! Considering a relatively standard fight, it may already be over....
 

I used that tactic myself with some NPC's a year back. It has a fatal flaw:
You need to spend several rounds casting spells to set up your attacks:
1. cast girallon's blessing
2. cast spell flower
(assuming standard humanoid, now 4 arms:)
3. cast touch spell
4. cast touch spell
5. cast touch spell
6. cast touch spell

so, It's now round 7, and you are ready to attack! Considering a relatively standard fight, it may already be over....

Hm? That's why the NPC should cast "Time Stop" first.
 

Girallon's lasts 10 min/level, it can be cast pre-battle. Other than that, though, yeah. Spell Flower only lasts min/level iirc, and has to be cast before those 4 touch spells. Combo might work better if you could get Persistent Spell on the spell flower, and then be able to cast in all 4 touch spells outside of combat.
 


in a 3.0 campaign with my character who had the ever cheesy armor of speed (haste at all times) my character would cast these spells:
Righteous might & Divine Power
Giallons blessing and fuse arms

this would increase my clerics str to 18, gain it the bonus from divine power (i think +4 or 6) and fighter's base attack, and make my character large and deal extra damage with larger longsword. then i would cast Girallon's blessing and fuse arms, Granting be two exta sets of arms because of Righteous might, and fuse arms would combind these arms gaining a +4 to each pair. in total i got a fighter's base attack and increased my str to a 32! the group called it the Glenn cheese combo (glenn was my clerics's name)
 

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