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Githyanki Incursion
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<blockquote data-quote="Quickleaf" data-source="post: 8436468" data-attributes="member: 20323"><p><strong>Astral Whitewing (from 4e)</strong></p><p></p><p>These highly intelligent reptilian flyers are native to the Astral Plane. Githyank raise and train them as flying mounts. A whitewing seats one rider in a specially made saddle, and it can be controlled by reins or voice command. These creatures have a wingspan of nearly 30 feet. Native wild whitewings are found only in the Astral Plane, and they are known for their predatory pack attacks on travelers in that realm. Whitewings trained as mounts by the githyanki are sometimes lost on scout missions, and they can be found wandering wild in the remote mountainous regions of the world and the Feywild.</p><ul> <li data-xf-list-type="ul">Roughly CR 6-9 range (comparable to wyvern), large dragon, unaligned? neutral?</li> <li data-xf-list-type="ul">110 (13d10+39) hit points</li> <li data-xf-list-type="ul">understands Draconic but can’t speak it</li> <li data-xf-list-type="ul">Speed 20 ft., fly 50 ft. (hover) or 100 ft. on the Astral Plane</li> <li data-xf-list-type="ul">Str 17, Dex 20, Con 16, Int 6, Wis, 17, Cha 16</li> <li data-xf-list-type="ul">Flyby</li> <li data-xf-list-type="ul">Tail Slam, reach 10 ft. <em>Hit:</em> 2d8+4</li> <li data-xf-list-type="ul">Stunning Shriek: cone 30 feet, DC Con save or stunned until the end of its next turn</li> <li data-xf-list-type="ul">Astral Jaunt (recharge 5-6): As a bonus action, the whitewing and its rider teleport up to 40 feet. This ability only functions on the Material Plane, the Outer Planes, or the Astral Plane.</li> </ul><p></p><p>EDIT: There's a really cool lore tidbit in MToF page 92 talking about Tu'narath:</p><p><em>Rumors persist of an enormous dungeon that lies beyond the caves, a hidden fortress occupied by a mighty demigod who claimed The One in the Void as its home before the githyanki occupied it. Coteries of Red Wizards from the land of Thay on Faerûn, accompanied by githyanki knights, have ventured into this area in recent years. Supposedly, the Thayans once emerged with a huge adamantine container that rumbled and shook, as if to the beat of a monstrous heart.</em></p><p></p><p>EDIT EDIT: A few githyanki factions that I came upon when doing campaign research last year...</p><p></p><p>Gul'othran = Sect devoted to the “Eternal Crusade” against the Mind Flayers which makes incursions even into the Far Realm itself. Some of them are marauders who also take slaves, apparently. Their outlook is that by invading other worlds, the githyanki can ensure those places don't become safe havens for mind flayers and thralls. Essentially they're playing a massive game of Go against the mind flyers, adopting "the best defense is a good offense" to deny the illithids any place to flee to. I was imagining them "claiming" illithid thralls who aren't totally lost and can be "rehabilitated" the githyanki way. But that might just be my own interpretation.</p><p></p><p><a href="https://forgottenrealms.fandom.com/wiki/Sha%27sal_Khou" target="_blank">Sha'sal Khou</a></p><p></p><p>Swords of Gith / Sword Stalkers = I believe these were fanatic knights and gish who fashioned the silver swords, imbued them with power, held knighting ceremonies, and hunted down sword thieves. In my interpretation they were also searching for the legendary Sword of Gith which was believed to hold the secrets of what befell their race's progenitor.</p><p></p><p>EDIT EDIT EDIT: A bunch of githyanki terms from the old Demon Stone video game...</p><ul> <li data-xf-list-type="ul"><em>Chal’ikith </em>= sword thief</li> <li data-xf-list-type="ul"><em>Voreeshan soot </em>= Seize the village</li> <li data-xf-list-type="ul"><em>Dori’na kraten </em>= Crush all resistance</li> <li data-xf-list-type="ul"><em>Resnúdanti vor’ki </em>= Your general has returned</li> <li data-xf-list-type="ul"><em>Torvi nedesta un’telee </em>= You’ll be the first to perish in our camps</li> <li data-xf-list-type="ul"><em>A’kt’ta stuerka </em>= The Slaad Lord approaches!</li> <li data-xf-list-type="ul"><em>A’na gezun satsezl</em> = Secure the higher ground for battle</li> <li data-xf-list-type="ul"><em>Duor amundi Faerun </em>= Faerun will be mine, Slaad</li> <li data-xf-list-type="ul"><em>Kith’sutan Na </em>= You will not stop me</li> <li data-xf-list-type="ul"><em>Neetura’rek gisi haaz’liet </em>= You’ll have this Sword when I run it through you</li> <li data-xf-list-type="ul"><em>Lian su’ta</em> = Kill them!</li> <li data-xf-list-type="ul"><em>Naii </em>= No!</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 8436468, member: 20323"] [B]Astral Whitewing (from 4e)[/B] These highly intelligent reptilian flyers are native to the Astral Plane. Githyank raise and train them as flying mounts. A whitewing seats one rider in a specially made saddle, and it can be controlled by reins or voice command. These creatures have a wingspan of nearly 30 feet. Native wild whitewings are found only in the Astral Plane, and they are known for their predatory pack attacks on travelers in that realm. Whitewings trained as mounts by the githyanki are sometimes lost on scout missions, and they can be found wandering wild in the remote mountainous regions of the world and the Feywild. [LIST] [*]Roughly CR 6-9 range (comparable to wyvern), large dragon, unaligned? neutral? [*]110 (13d10+39) hit points [*]understands Draconic but can’t speak it [*]Speed 20 ft., fly 50 ft. (hover) or 100 ft. on the Astral Plane [*]Str 17, Dex 20, Con 16, Int 6, Wis, 17, Cha 16 [*]Flyby [*]Tail Slam, reach 10 ft. [I]Hit:[/I] 2d8+4 [*]Stunning Shriek: cone 30 feet, DC Con save or stunned until the end of its next turn [*]Astral Jaunt (recharge 5-6): As a bonus action, the whitewing and its rider teleport up to 40 feet. This ability only functions on the Material Plane, the Outer Planes, or the Astral Plane. [/LIST] EDIT: There's a really cool lore tidbit in MToF page 92 talking about Tu'narath: [I]Rumors persist of an enormous dungeon that lies beyond the caves, a hidden fortress occupied by a mighty demigod who claimed The One in the Void as its home before the githyanki occupied it. Coteries of Red Wizards from the land of Thay on Faerûn, accompanied by githyanki knights, have ventured into this area in recent years. Supposedly, the Thayans once emerged with a huge adamantine container that rumbled and shook, as if to the beat of a monstrous heart.[/I] EDIT EDIT: A few githyanki factions that I came upon when doing campaign research last year... Gul'othran = Sect devoted to the “Eternal Crusade” against the Mind Flayers which makes incursions even into the Far Realm itself. Some of them are marauders who also take slaves, apparently. Their outlook is that by invading other worlds, the githyanki can ensure those places don't become safe havens for mind flayers and thralls. Essentially they're playing a massive game of Go against the mind flyers, adopting "the best defense is a good offense" to deny the illithids any place to flee to. I was imagining them "claiming" illithid thralls who aren't totally lost and can be "rehabilitated" the githyanki way. But that might just be my own interpretation. [URL='https://forgottenrealms.fandom.com/wiki/Sha%27sal_Khou']Sha'sal Khou[/URL] Swords of Gith / Sword Stalkers = I believe these were fanatic knights and gish who fashioned the silver swords, imbued them with power, held knighting ceremonies, and hunted down sword thieves. In my interpretation they were also searching for the legendary Sword of Gith which was believed to hold the secrets of what befell their race's progenitor. EDIT EDIT EDIT: A bunch of githyanki terms from the old Demon Stone video game... [LIST] [*][I]Chal’ikith [/I]= sword thief [*][I]Voreeshan soot [/I]= Seize the village [*][I]Dori’na kraten [/I]= Crush all resistance [*][I]Resnúdanti vor’ki [/I]= Your general has returned [*][I]Torvi nedesta un’telee [/I]= You’ll be the first to perish in our camps [*][I]A’kt’ta stuerka [/I]= The Slaad Lord approaches! [*][I]A’na gezun satsezl[/I] = Secure the higher ground for battle [*][I]Duor amundi Faerun [/I]= Faerun will be mine, Slaad [*][I]Kith’sutan Na [/I]= You will not stop me [*][I]Neetura’rek gisi haaz’liet [/I]= You’ll have this Sword when I run it through you [*][I]Lian su’ta[/I] = Kill them! [*][I]Naii [/I]= No! [/LIST] [/QUOTE]
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