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General Tabletop Discussion
*Dungeons & Dragons
Githzerai Psion? Thri-kreen Psion? Where's My Psion?
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<blockquote data-quote="Steampunkette" data-source="post: 9582964" data-attributes="member: 6796468"><p>Paul's right!</p><p></p><p>No one under 40 reads comic books or watches movies with superheroes that have psychic powers. Or enjoys Star Wars. Or have ever heard of Carrie. Or Minority Report. None of them read Matilda. Or the dozens of fantasy, romance, and horror novels about characters with psychic abilities released in the past 20 years. And none of them have even -heard- of palm readers or psychic crystals that you wear to deflect or absorb bad vibes. That's pure nonsense!</p><p></p><p>Kids just have no idea what Psychics or Psionics are! It's totally foreign to their entire experience and certainly not something they would EVER want to explore in a TTRPG.</p><p></p><p>ESPECIALLY the Nerdy Kids who invest themselves into the kind of culture that surrounds the TTRPG space. Nope! Never.</p><p></p><p>(This may be your anecdotal experience blinding you to a larger trend. Particularly since your specific type of fantasy explicitly does not include Psionics that you teach your younger players about while other people do expose their younger players to Psionics as a concept, if not a class)</p><p></p><p>This is... an interesting take.</p><p></p><p>Good designers don't try to anticipate trends. Good designers try to make mechanics and systems which are intuitive and interesting while supporting the fantasy the designer thinks is under-served. Whether under-served by the mechanics that exist or lack of exposure.</p><p></p><p>Forward-Thinking designers look at what people like and want, now, look at what's on the market, now, and either iterate what's on the market to be closer to what people like and want, now, or create something that fills a hole in the market. Sometimes they're also Good Designers.</p><p></p><p>Not always.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9582964, member: 6796468"] Paul's right! No one under 40 reads comic books or watches movies with superheroes that have psychic powers. Or enjoys Star Wars. Or have ever heard of Carrie. Or Minority Report. None of them read Matilda. Or the dozens of fantasy, romance, and horror novels about characters with psychic abilities released in the past 20 years. And none of them have even -heard- of palm readers or psychic crystals that you wear to deflect or absorb bad vibes. That's pure nonsense! Kids just have no idea what Psychics or Psionics are! It's totally foreign to their entire experience and certainly not something they would EVER want to explore in a TTRPG. ESPECIALLY the Nerdy Kids who invest themselves into the kind of culture that surrounds the TTRPG space. Nope! Never. (This may be your anecdotal experience blinding you to a larger trend. Particularly since your specific type of fantasy explicitly does not include Psionics that you teach your younger players about while other people do expose their younger players to Psionics as a concept, if not a class) This is... an interesting take. Good designers don't try to anticipate trends. Good designers try to make mechanics and systems which are intuitive and interesting while supporting the fantasy the designer thinks is under-served. Whether under-served by the mechanics that exist or lack of exposure. Forward-Thinking designers look at what people like and want, now, look at what's on the market, now, and either iterate what's on the market to be closer to what people like and want, now, or create something that fills a hole in the market. Sometimes they're also Good Designers. Not always. [/QUOTE]
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Githzerai Psion? Thri-kreen Psion? Where's My Psion?
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