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Give all familiars the nimble escape ability?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8323795" data-attributes="member: 6704184"><p>aaaanyway</p><p></p><p>I prefer to give familiars roles, of a sort. So, the owl is the best combat familiar, that works for me. You're basically making a fantasy falconer, at that point, and it's satisfying to have your raptor harry an enemy. What I'm considering for my next campaign is twofold. </p><p></p><ul> <li data-xf-list-type="ul">Firstly, I'd go through the familiars and give beasts in general stuff like more common darkvision, and proficiency in skills that can be thought of as physiological.<ul> <li data-xf-list-type="ul">Cats would gain Insight, because they definitely have empathy and will comfort their fellows and adopted clumsy babies ie humans, for instance, but also acrobatics for obvious reasons, and probably a trait that lets them jump twice their strength score or something. </li> <li data-xf-list-type="ul">Alot of critters would get a trait similar to the octopus, allowing them to squeeze through tiny spaces. </li> </ul></li> <li data-xf-list-type="ul">Many familiar beasts would get traits that are associated with them in mystical writing or folk lore. Cats would be able to see the dead, for instance.</li> <li data-xf-list-type="ul">The Familiar rules would include a couple additional tidbits that make them more useful outside of combat. Things like proficiency in one Int based skill of your choice, and the explicity ability to Help you with checks with any skill they are proficient in. Having a familiar would also decrease the time required to scribe spells, craft potions or poisons or scrolls, and undertake the Research Downtime activity.</li> <li data-xf-list-type="ul">I'd introduce one or more feats that turn your familiar into a more robust companion, giving it evasion, the ability to aid you in saves against mind controlling effects and psychic damage, perhaps the ability to scribe spells for you while you sleep. (I really want wizards and ritualists to get the most out of familiars tbh)</li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8323795, member: 6704184"] aaaanyway I prefer to give familiars roles, of a sort. So, the owl is the best combat familiar, that works for me. You're basically making a fantasy falconer, at that point, and it's satisfying to have your raptor harry an enemy. What I'm considering for my next campaign is twofold. [LIST] [*]Firstly, I'd go through the familiars and give beasts in general stuff like more common darkvision, and proficiency in skills that can be thought of as physiological. [LIST] [*]Cats would gain Insight, because they definitely have empathy and will comfort their fellows and adopted clumsy babies ie humans, for instance, but also acrobatics for obvious reasons, and probably a trait that lets them jump twice their strength score or something. [*]Alot of critters would get a trait similar to the octopus, allowing them to squeeze through tiny spaces. [/LIST] [*]Many familiar beasts would get traits that are associated with them in mystical writing or folk lore. Cats would be able to see the dead, for instance. [*]The Familiar rules would include a couple additional tidbits that make them more useful outside of combat. Things like proficiency in one Int based skill of your choice, and the explicity ability to Help you with checks with any skill they are proficient in. Having a familiar would also decrease the time required to scribe spells, craft potions or poisons or scrolls, and undertake the Research Downtime activity. [*]I'd introduce one or more feats that turn your familiar into a more robust companion, giving it evasion, the ability to aid you in saves against mind controlling effects and psychic damage, perhaps the ability to scribe spells for you while you sleep. (I really want wizards and ritualists to get the most out of familiars tbh) [/LIST] [/QUOTE]
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Give all familiars the nimble escape ability?
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