D&D 5E Give all familiars the nimble escape ability?

tommybahama

Adventurer
The owl is the most popular familiar in 5e due to its flyby ability. In order to increase the diversity of familiars chosen, give all familiars the nimble escape ability similar to the one found on goblins:

Nimble Escape: The familiar can take the Disengage or Hide action as a bonus action on each of its turns.
The owl will still remain the best familiar for combat due to its ability to fly and its speed. But other familiars will see more use outside of just scouting.

What do you guys think? Too overpowered? Unnecessary? Just right?
 

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FrogReaver

As long as i get to be the frog
The owl is the most popular familiar in 5e due to its flyby ability. In order to increase the diversity of familiars chosen, give all familiars the nimble escape ability similar to the one found on goblins:

Nimble Escape: The familiar can take the Disengage or Hide action as a bonus action on each of its turns.
The owl will still remain the best familiar for combat due to its ability to fly and its speed. But other familiars will see more use outside of just scouting.

What do you guys think? Too overpowered? Unnecessary? Just right?
I'd go the other way. Ban the owl familiar.
 

BookTenTiger

He / Him
The owl is the most popular familiar in 5e due to its flyby ability. In order to increase the diversity of familiars chosen, give all familiars the nimble escape ability similar to the one found on goblins:

Nimble Escape: The familiar can take the Disengage or Hide action as a bonus action on each of its turns.
The owl will still remain the best familiar for combat due to its ability to fly and its speed. But other familiars will see more use outside of just scouting.

What do you guys think? Too overpowered? Unnecessary? Just right?
Sure! I think you would see more variety in familiars for combat-focused campaigns.
 




EzekielRaiden

Follower of the Way
I'd go the other way. Ban the owl familiar.
I mean, sure, you can do that. But banning (or nerfing) is generally an inferior solution to buffing, both in video games and in tabletop games. Yes, you need to be cautious about trying to bring things up just below the desired ceiling of power. And sure, sometimes a nerf (or very rarely a ban) is really well and truly the only acceptable response, if something is so ridiculously and unintentionally powerful that it warps the game around it. For something like this though...I don't think the Owl is overpowered beyond belief. It's just got the best package deal. Make the other packages good for different reasons, and you'll induce a trade-off review, rather than a brute calculation.

There's always going to be a 'best'. That best will just morph from owl to something else.
Only if you presume that every option can be evaluated by a single, fixed metric. The whole point of balance in a non-trivial game system is to find ways to offer incommensurate but clearly valuable benefits. E.g., to use 4e terms, having someone with healing and support powers (a Leader, whether by their innate class role or by investing feats, powers, and/or their PP into gaining that role) is "equally vital," in some sense, to having someone with high defenses and powers that force the enemy to choose between bad options (a Defender, same deal as the previous). Leaders and Defenders are incommensurate, because you can't objectively put both of them on a single metric and truly capture what makes each of them worthwhile. Yet both of them are, quite transparently, extremely valuable to have in an adventuring group.

5e, unfortunately, tends to push things in the other direction. Races, with or without Tasha's, get evaluated this way, hence 5e Dragonborn are kind of crappy while 5e Elves (or even moreso Half-elves) are amazing. Within each class, there will almost always be a "best" subclass, because the intent of "role-less" subclasses means every subclass is expected to fill pretty much the same spectrum of options, with some very slight tweaks. (E.g. Valor Bard and Swords Bard have more combat prowess than Lore....but Lore is pretty much unequivocally better than either of them unless you really really want to be a mono-class Bard in medium armor.) Classes, same deal, every class is expected to fill (almost) every role based on what you choose to do with it, so we can inherently apply the same metrics to each and get a commensurate evaluation.

With familiars, at least, you can have truly incommensurate stuff. E.g., owls can fly and see at night. Ravens can speak to other people besides their master. Chameleons can do stealth (these are fantasy chameleons!) An arthropod familiar, if you can stomach having one, could climb on walls and ceilings. Etc. Giving every familiar some kind of valuable trait that can't be directly measured against every other familiar's traits seems a much better way of addressing this problem. And it's not like you'd have to fix every familiar. Just ask a player that gets a familiar what they like about the animal they want to choose, and find something that works in that direction. E.g. if your wizard wants a cat familiar because her player is a cat dad, think about the useful characteristics an intelligent cat could have. I'd argue stealth, destructiveness (that is, vandalism, not combat), and danger-sense (Owls are good hunters, but cats tend to react rather strongly when "something is wrong"). Work with the player to make those things fit their vision of how the character interacts with their familiar, and the problem is solved.

Of course, it would've been better if the familiars were already written with this concept in mind, but we can't always get what we want.
 

I'd go the other way. Ban the owl familiar.

That seems extreme and unnecessary. There really isn't a "owl familiars are destroying game balance" problem just a "owl familiars make other familiars not get picked as often" problem, which is really not a problem worth banning anything over.

And even if you do feel the great compulsion to ban things, just ban owls from using the flyby ability and let people who actually like the aesthetics of an owl do their thing.
 

aco175

Legend
Isn't there a owl-person coming out in the new book? Would we still want them being used as familiars? We do not have halflings as familiars since they are a PC race. We do kind of have a raven-person race, so maybe.
 

doctorbadwolf

Heretic of The Seventh Circle
Isn't there a owl-person coming out in the new book? Would we still want them being used as familiars? We do not have halflings as familiars since they are a PC race. We do kind of have a raven-person race, so maybe.
I’m not worried about monkey familiars, even though humans are primates.

Likewise, Kenku aren’t ravens, and Owlfolk aren’t owls.
 

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