My impression of 4e design is that it's building a system that will give players distinct, meaningful actions.
Distinct means the gnome is gone. (If any race had an identity crisis, it was that one).
Meaningful means that the classes work in different ways, and each excels in something useful. It means that when your turn comes up, you actually have a choice to make, and your friends can't run your character by remote control. (Consider the Bard: haste, bardsong, finally act).
The characters will be active: your action isn't just allowing someone else to have fun at your expense. Your paladin gets to smite the enemy while giving a bonus to an ally.
All in all, I like the sound of the game that is being created.
Cheers!
Distinct means the gnome is gone. (If any race had an identity crisis, it was that one).
Meaningful means that the classes work in different ways, and each excels in something useful. It means that when your turn comes up, you actually have a choice to make, and your friends can't run your character by remote control. (Consider the Bard: haste, bardsong, finally act).
The characters will be active: your action isn't just allowing someone else to have fun at your expense. Your paladin gets to smite the enemy while giving a bonus to an ally.
All in all, I like the sound of the game that is being created.
Cheers!