Sporemine
First Post
Bone Dragon
Level 9 Solo Skirmisher
Huge Natural Animate (Undead)
XP 2,000
Initiative +9
Senses Perception +12, Darkvision
Chilling Presence aura 3;
All living creatures in the aura take a -2 penalty reflex defense.
Chill of Death (Cold, Necrotic) aura 1;
All creatures in the aura at the start of their turns take 5 cold and necrotic damage.
HP 388; Bloodied 194
AC 23; Fortitude 21, Reflex 21, Will 21
Resist 15 Necrotic, 15 Cold; Vulnerable 15 Radiant
Saving Throws +5
Speed 6 (8), Fly 8 (See Tatters)
Action Points 2
Bite (Standard; at-will) ♦ Cold, Necrotic
+14 Vs. AC, 2d6+5 cold and necrotic damage.
Dead Chill (Standard; recharge 

) ♦ Cold, Necrotic
Burst 2, +12 Vs. Reflex, 3d8+5 cold and necrotic damage.
Corrupted Breath Weapon (Standard; recharge 
) ♦ Cold, Necrotic
Burst 2 within 10, +12 Vs. Reflex, 3d10+5 cold and necrotic damage.
Roar (Standard; recharge
)+12 Vs. Will, the target is Dazed and slowed and takes ongoing 5 (10 when bloodied) cold and necrotic damage.
Tatters (Immediate Reaction, When bloodied) ♦ Cold, Necrotic
When bloodied, The Bone Dragon loses it's ability to fly as it's wings desintigrate (It lands safely if it was flying at the time), all of it's attacks deal an additional 5 ongoing necrotic and cold damage (save ends) And gains the chill of death aura.
Death Throes (None, When reduced to 0 HP) ♦ Cold, Necrotic
Burst 5, +12 Vs. Reflex, 4d8+5 cold and necrotic damage and ongoing 10 cold and necrotic damage.
Alignment Chaotic Evil
Languages Draconic
Skills Diplomacy +12, Intimidate +12
Str 17 (+7) Dex 17 (+7) Wis 17 (+7) Con 17 (+7) Int 17 (+7) Cha 17 (+7)
Equipment None
Kudos
-Sporemine
Level 9 Solo Skirmisher
Huge Natural Animate (Undead)
XP 2,000
Initiative +9
Senses Perception +12, Darkvision
Chilling Presence aura 3;
All living creatures in the aura take a -2 penalty reflex defense.
Chill of Death (Cold, Necrotic) aura 1;
All creatures in the aura at the start of their turns take 5 cold and necrotic damage.
HP 388; Bloodied 194
AC 23; Fortitude 21, Reflex 21, Will 21
Resist 15 Necrotic, 15 Cold; Vulnerable 15 Radiant
Saving Throws +5
Speed 6 (8), Fly 8 (See Tatters)
Action Points 2

+14 Vs. AC, 2d6+5 cold and necrotic damage.




Burst 2, +12 Vs. Reflex, 3d8+5 cold and necrotic damage.



Burst 2 within 10, +12 Vs. Reflex, 3d10+5 cold and necrotic damage.


Tatters (Immediate Reaction, When bloodied) ♦ Cold, Necrotic
When bloodied, The Bone Dragon loses it's ability to fly as it's wings desintigrate (It lands safely if it was flying at the time), all of it's attacks deal an additional 5 ongoing necrotic and cold damage (save ends) And gains the chill of death aura.
Death Throes (None, When reduced to 0 HP) ♦ Cold, Necrotic
Burst 5, +12 Vs. Reflex, 4d8+5 cold and necrotic damage and ongoing 10 cold and necrotic damage.
Alignment Chaotic Evil
Languages Draconic
Skills Diplomacy +12, Intimidate +12
Str 17 (+7) Dex 17 (+7) Wis 17 (+7) Con 17 (+7) Int 17 (+7) Cha 17 (+7)
Equipment None
Kudos
-Sporemine
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