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Rechan

Adventurer
Pixie Prankster Level 7 Controller
Tiny Fey Humanoid XP 300
Initiative +7 Senses Perception +12, Low Light Vision
HP: 80; Bloodied: 40
AC: 21 Fortitude: 19 Reflex: 20 Will: 19
Speed: 2, Fly 7 (hover)

:bmelee: Don't Make Me Get Rough (Standard, At-Will)
+12 vs. AC; 1d8+5 damage, and Prankster is invisible to target until the beginning of Pixie's next turn.

:melee: Prank (Standard, At Will)
Wet Willie: +11 vs. Reflex; target is dazed and receives a -2 to attacks until the end of the pixie's next turn.
Tied Laces: +11 vs. Reflex; target is knocked prone and weakened until the end of the Pixie's next turn.
Diving Pickpocket: +11 vs. Reflex; 7 damage, and the pixie steals a small object from the target, such as a vial, scroll, or coin.

Deft Prankster (Minor, Encounter)
The Pixie Prankster uses Prank.

Here I am! No, Here! No, Here! (Immediate Interrupt, Encounter) When attacked in Melee
The Pixie Prankster teleports 3 squares and has combat advantage against the target for its next attack.


Pixie Punk Level 7 Artillery
XP: 300
Initiative
+7 Senses Perception +12, Low Light Vision
HP: 64; Bloodied: 32
AC: 19 Fortitude: 19 Reflex: 20 Will: 19
Speed: 2, Fly 7 (Hover)

:bmelee: I'm serious, I'll hurt you (Standard, At Will)
+14 vs. AC; 1d8+5, and Punk is invisible to the target until the start of Punk's next turn.

:ranged: Obscene Gesture (Standard, At Will)
Range 10; +12 vs. Will; 2d8+5 psychic damage, and target receives a -2 to attacks until end of Punk's next turn.

Oh Yeah? Your Mom Kisses Centaurs (Immediate Reaction, Encounter) When hit by an attack
Pixie Punk shifts 3 squares and uses Obscene Gesture.

Here I am! No, Here! No, Here! (Immediate Interrupt, Encounter) When attacked in Melee
The Pixie Punk teleports 3 squares and has combat advantage against the target for its next attack.
 

Sporemine

First Post
Cwheeler, here it is

(Look at the name see if you can find out why I called it the Lec-Weher)

Lec-Weher
Level 10 Solo Controller
Small Shadow Animate
XP 2,500
Initiative +9
Senses Perception +9

Demoralize (Fear) aura 5; All creaturess in the area take a -3 to will defence.

HP 424; Bloodied 212
AC 24; Fortitude 22, Reflex 22, Will 22
Saving Throws +5
Speed Fly 8
Action Points 2

:bmelee: Soul harvest (Minor (1 per round max); at-will)
+14 Vs. Will, 1d8+5 necrotic damage and the target takes a -1 to will defense (multiple hits stack, stacks with demoralization, save ends)

:melee:Bojum Bodygrab (Standard; at-will)
+7 Vs. Will, and the target is posessed. a posessed target is under the dm's control. It can use all of it's normal abilities as well as the Lec-Weher's soul harvest ability. The Lec-Weher stays in the body it has posessed until the host body is bloodied or the Lec-Weher decides to leave. When the Lec weher is forced from a body, It appears in an adjacent square and takes damage equal to 1/4 of it's HP (106 damage)

Not of this world
There is a 50% chance that any attack that hits the Lec-Weher in it's true form is changed to a miss.

Alignment Evil
Languages None
Skills Stealth +14
Str 18 (+9) Dex 18 (+9) Wis 18 (+9) Con 18 (+9) Int 18 (+9) Cha 18 (+9)
Equipment None

Kudos

-Sporemine
 
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Sporemine

First Post
Ta-Dah

Wolverine
Level 15 Solo Skirmisher
Medium Natural X-Man
XP 6,000
Initiative +14
Senses Perception +17

Wolverine's Fury (Fear) aura 1; Any creature within the aura takes a -2 to all defenses

HP 740; Bloodied 370
Regeneration 20
AC 29; Fortitude 27, Reflex 27, Will 27
Immune Poison, Disease
Saving Throws +5
Speed 10
Action Points 2

:bmelee: Claws (Standard; at-will)
+20 Vs. AC, 2d8+6 damage.

:melee: Fury (Standard; recharge :6:)
Wolverine makes 2 claw attacks against each target adjacent to him.

:melee: Hamstring (Standard; recharge :4::5::6:)
Wolverine makes a claw attack. If it hits, make the following secondary attack. +18 Vs. Fortitude, The target is slowed.

Alignment Unaligned
Languages Common
Skills Acrobatics +17, Athletics +17, Endurance +17, Heal +17, Intimidate +17, Stealth +17
Str 20 (+12) Dex 20 (+12) Wis 20 (+12) Con 20 (+12)Int 20 (+12) Cha 20 (+12)
Equipment Adamantim Skeleton (Worth 10000 gp)

You are no longer ignored

Kudos

-Sporemine
 
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Sporemine

First Post
MOLD

Yellow Mold
Level 1 Minion
Small Natural Ooze
XP 25
Initiative +1
Senses Perception +6

Slippy Ooze aura 2; All creatures in the aura need to succeed on a DC 15 acrobatics or athletics check or fall prone

HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 13, Will 13
Speed 2

:bmelee: OmNomNom (Standard; at-will)
+4 Vs. Fortitude, 4 damage

:melee: Face Eat (Standard; at-will, target must be prone)
+6 Vs. Fortitude, 8 damage

Alignment Unaligned
Languages None
Skills Stealth +6
Str 13 (+1) Dex 13 (+1) Wis 13 (+1) Con 13 (+1) Int 13 (+1) Cha 13 (+1)
Equipment None

Kudos

-Sporemine
 

Sporemine

First Post
Necromancer Time

I think the powers need some work but... Meh...

Necromancer
Level 15 Elite Artillery
Medium Shadow Humanoid
XP 2,400
Initiative +12
Senses Perception +17

Withering Prescence aura 5;
Living enemies take a -1 to all attacks and defenses. All undead allies gain a +1 to all attacks and defences.

HP 232; Bloodied 116
AC 27; Fortitude 27, Reflex 27, Will 27
Resist 15 necrotic
Saving Throws +2
Speed 6
Action Points 1

:bmelee: Dread Bolt (Standard; at-will)
+20 Vs. Will. 2d8+6 necrotic damage

:ranged: Summon Skeleton (Minor; at-will)
Range 10, a first level skeleton minion appears somewhere where the necromancer chooses.

:ranged: Dark Blast (Standard; recharge :5::6:)
Burst 2 within range, +20 Vs. Will 3d10+6 necrotic damage and 10 ongoing necrotic damage.

:ranged: Darkfire Bolt (Standard; at-will)
+20 Vs. Will, 2d8+6 damage

Alignment Unaligned
Languages Common
Skills Arcana +17, Bluff +17, Diplomacy +17
Str 20 (+12) Dex 20 (+12) Wis 20 (+12) Con 20 (+12) Int 20 (+12) Cha 20 (+12)
Equipment Robes

Kudos

-Sporemine
 
Last edited:


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