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Give Me Three Reasons To Play Greyhawk
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<blockquote data-quote="I'm A Banana" data-source="post: 6514513" data-attributes="member: 2067"><p>So, I've got some personal ideas, but I'd like the opinion of the knowledge base here:</p><p></p><p>If you had to boil down the reasons to play Greyhawk instead of any other D&D setting and present it to someone fairly new to the game (say, a few months' experience) and present it in a list of 3 things, what would you say these are?</p><p></p><p>What makes Greyhawk different than other settings? What does it offer me that I can't get in other official settings in the D&D pantheon? What can I <strong>do</strong> with it? What makes it better at those things? What are the "selling points" of Greyhawk? </p><p></p><p>Note that I'm not too concerned about the history and the context and the Proper Nouns. In this hypothetical, that doesn't add much. I'm interested in what I can actively do with the setting -- in how a Greyhawk experience is different from any other D&D experience.</p><p></p><p>What say ye?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6514513, member: 2067"] So, I've got some personal ideas, but I'd like the opinion of the knowledge base here: If you had to boil down the reasons to play Greyhawk instead of any other D&D setting and present it to someone fairly new to the game (say, a few months' experience) and present it in a list of 3 things, what would you say these are? What makes Greyhawk different than other settings? What does it offer me that I can't get in other official settings in the D&D pantheon? What can I [B]do[/B] with it? What makes it better at those things? What are the "selling points" of Greyhawk? Note that I'm not too concerned about the history and the context and the Proper Nouns. In this hypothetical, that doesn't add much. I'm interested in what I can actively do with the setting -- in how a Greyhawk experience is different from any other D&D experience. What say ye? [/QUOTE]
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Give Me Three Reasons To Play Greyhawk
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