DonTadow
First Post
jmucchiello said:All of those things (kibitzing, agonizing over tactics, stratetgizing) increase my enjoyment not decrease it. This means you and I cannot play together. It means I would chaffe under your so-called "rules which better the game". Do you know for a fact that the other players agree that there needs to be less "distraction"? I'm not saying your rules aren't going to make the game better. I'm saying they would not make it better for me and for people like me. Do you play with players like me?
I also play weekly and don't see the players except at game so we tolerate OOG chitchat more than some gamers. Course, we also don't take 5 minutes to figure out what we're doing. Except when someone returns from the bathroom and needs an update, most of the time actions have been planned before the character's initiative comes up.
You've never played in a softball game where if the batted ball hits someone's beer cup, the batter is out? I've seen picnic volleyball games delayed by one of the girls showing off a new piece of jewelry or something elsewhere making people laugh too hard to continue. Distractions can slow down any pasttime.
People say stuff like this all the time. The irony (for me) is that D&D was created by moving a miniatures wargame into an enclosed "dungeon" environment. This isn't a value judgement, I'm just easily amused by the irony of the statement.
There's no way to make the game more fun, or less fun. The game is waht it is to different players. I love tactics and you are absolutely correct, this thing started out as a miniature game. But I love the role playing aspect too (i played a two year diceless role playing campaign).
Playing on different sides has allowed me to appreciate both arguments. It all depends on the players in your campaign. One player in my campaign loves 2 hour long battles, another hates combat all together, another would love to see me do 2 hours of puzzles andother would like to talk to me in snake form for 5 hours. Instead of catering to one way, I try to cater to everyone at least one session a month. This next session is our combat oriented session. The last two sessiosn focused on role playing and puzzle solving. Again it depends on the players in your game. If WOTC made any rules that leaned to any particular side I would be upset. If you don't like tactical combat, don't do it. Heck I didnt even know that there was a combat section until two years from playing 3.0 (seriously I didn't). If you'd rather every move be processed in minis then by all means map away. Again, The joy iof this game is its versatility and attraction to all players.
When I go to gencon, you got all types of gamers, the board gamers who like puzzles, the miniature combat people whom like war combat, the LARPs whom like role playing... the cool thing is I"ve played at D and D tables with all of them. It brings it all together.