RACER_X?HAHAHA
First Post
Let's face it, alignment is neglected. I'd like to change that.
I propose a little system.
Each axis gets a number of traits ascribed to it. Each player has the choice of picking an alignment or picking 8 traits from any axis of alignment.
If they pick an alignment, have them pick 8 traits from the combined pool of options with at least one from each axis. For example, for a CG character they may pick 7 good traits and one chaotic or 4 of each, etc.
If they pick 8 traits from all the axes, average the results and give the player his alignment.
What do you think, any ideas?
I propose a little system.
Each axis gets a number of traits ascribed to it. Each player has the choice of picking an alignment or picking 8 traits from any axis of alignment.
If they pick an alignment, have them pick 8 traits from the combined pool of options with at least one from each axis. For example, for a CG character they may pick 7 good traits and one chaotic or 4 of each, etc.
If they pick 8 traits from all the axes, average the results and give the player his alignment.
What do you think, any ideas?