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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="touc" data-source="post: 8236942" data-attributes="member: 19270"><p>For me, it's never been the character class features or fluff. </p><p></p><p>1. <strong>Less rules / no skills = more DM adjudication</strong>, more chances for crazy and fantastical things to happen that you didn't expect, so long as they aren't jerk rulings like "you open the unmarked door into the vacuum of cold dark space. You're all dead." When players came across puzzles, they often had to critically think or experiment their way through it instead of rolling a d20.</p><p></p><p>2. <strong>Monsters were tougher & scarier.</strong> I mean tougher in the sense some monsters were like puzzles. Golems were immune to most magic spells and mundane weapons. Mind flayers had 90% magic resistance and a deadly stun cone. Vampires drained levels (ok, maybe we don't need to go back to exactly that, but back then their drain scared the beejeezus out of players). D&D 5E encourages players to hack away at everything because you can. AD&D by design often forced players to come up with creative ways to deal with monsters other than sheer HP damage output. Spells and weapons sliding off the golem? Try an illusion of a giant pit of acid between the two of you. Mind flayers got you down? See how they do if you summon the dead to swarm them, or lure them into that weak spot where there is a lava flow to be exploited. Vampires...well, come up with ways not to be hit.</p><p></p><p>As to the OP's points, a few notes:</p><p></p><p>I'd keep stats the same because it sucks when someone gets superhuman stats and you don't. Can lead to suiciding characters until you get the stats you want.</p><p></p><p>Maybe. 5E put a lot of the power in the classes rather than magical items. Messes with the fighter class a bit. </p><p></p><p>AD&D had its share of goofy races and classes.</p><p></p><p>That's a DM style issue. I require checks when the outcome is in flux. Some use also prevents savvy roleplayers from making CHA a dump score and then "playing" their way around it.</p></blockquote><p></p>
[QUOTE="touc, post: 8236942, member: 19270"] For me, it's never been the character class features or fluff. 1. [B]Less rules / no skills = more DM adjudication[/B], more chances for crazy and fantastical things to happen that you didn't expect, so long as they aren't jerk rulings like "you open the unmarked door into the vacuum of cold dark space. You're all dead." When players came across puzzles, they often had to critically think or experiment their way through it instead of rolling a d20. 2. [B]Monsters were tougher & scarier.[/B] I mean tougher in the sense some monsters were like puzzles. Golems were immune to most magic spells and mundane weapons. Mind flayers had 90% magic resistance and a deadly stun cone. Vampires drained levels (ok, maybe we don't need to go back to exactly that, but back then their drain scared the beejeezus out of players). D&D 5E encourages players to hack away at everything because you can. AD&D by design often forced players to come up with creative ways to deal with monsters other than sheer HP damage output. Spells and weapons sliding off the golem? Try an illusion of a giant pit of acid between the two of you. Mind flayers got you down? See how they do if you summon the dead to swarm them, or lure them into that weak spot where there is a lava flow to be exploited. Vampires...well, come up with ways not to be hit. As to the OP's points, a few notes: I'd keep stats the same because it sucks when someone gets superhuman stats and you don't. Can lead to suiciding characters until you get the stats you want. Maybe. 5E put a lot of the power in the classes rather than magical items. Messes with the fighter class a bit. AD&D had its share of goofy races and classes. That's a DM style issue. I require checks when the outcome is in flux. Some use also prevents savvy roleplayers from making CHA a dump score and then "playing" their way around it. [/QUOTE]
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