AD&D 1E Giving an AD&D feel to 5e

dmhelp

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Point 1 will probably go bad unless you redo the point where +1/-1kicks in. Most attribs back in 2e did that at 6 &15. Hacing it at 8 &12 means that every attrib matters to something even if that something is an untrained skill linked to a dump stat
 


Point 1 will probably go bad unless you redo the point where +1/-1kicks in. Most attribs back in 2e did that at 6 &15. Hacing it at 8 &12 means that every attrib matters to something even if that something is an untrained skill linked to a dump stat
I don’t follow. 4D6 is fine for AD&D style. The math is different in 5e and more closely emulates 1e/2e aside from the bucket of hit points issue, but reinstating a cap would go a long way towards not only speeding the game up a bit but also bring the hit point math in line with bounded accuracy.
 


I don’t follow. 4D6 is fine for AD&D style. The math is different in 5e and more closely emulates 1e/2e aside from the bucket of hit points issue, but reinstating a cap would go a long way towards not only speeding the game up a bit but also bring the hit point math in line with bounded accuracy.
I thought you were talking about the old stat generation over the standard array but it sounds like you might be talking about something else. If not, you could give ad&d characters the 15/14/13/12/10/8 standard array & it still wouldn't put the kind of pressure to perfectly arrange their stats that you see in 3.x 4e & 5e because it literally would have close to zero mechanical impact where most of them went. Here's the table for Constitution from ad&d as an example that applied to everyone
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Completely strip out the xp for defeating monsters and replace with xp for gp obtained. Remove or reduce any healing at a short rest. Combat should be a thing to be avoided or if unavoidable, fought in the most efficient way possible. Minimize risk, maximize reward.
 

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