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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Greg K" data-source="post: 8237068" data-attributes="member: 5038"><p>Although, I don't think one could completely recreate the feel of AD&D using 5e, I do believe that there are things that can be done to recapture the feel or spirit of some aspects. Some things like limiting classes have been mentioned.</p><p>I would add replacing simple and martial weapon categories with a limited number of starting weapons (or weapon groups) by class. I actually prefer weapon groups to the simple and martial groupings</p><p></p><p></p><p>Furthermore as someone that started with Holmes Basic, then moved to AD&D 1e and AD&D 2e, I liked proficiencies (although, I disliked that, as the result of AD&D's non-unified mechanics, they sometimes led to things being handled in multiple ways). I also liked 2e kits in concept (some of them suffered from the lack of unified mechanics and feats), 2e Priests of Specific Mythoi/Specialty Priests, and 2e clerical spells grouped into All, Lesser Sphere, and Greater Sphere. Therefore, for those that liked proficiencies, kits, and Priests of Specific Mythoi/Specialty priests, I recommend the following:</p><p></p><p>1. If you liked kits (at least in theory), use Jacob Driscoll's conversions of the 2e Complete Fighter's Handbook, and Complete Thief's Handbook. Essentially, he treats them as quick builds with a recommended starting class, a background (a few are new creations), skill and tool proficiencies, feats (some of them are new that he created), and starteding equipment. Addiitionally, keep the 5e Barbarian (Berserker subclass) for use with the Fighter Berserker kit.</p><p></p><p>2. If you liked 2e Priests of Specific Mythoi/Specialty Priests and/or the 2e Complete Priest's Handbook, I recommend Jacob Driscoll's Conversion of the 2e Complete Priest's Handbook. As with the original, I think it is a great DM tool (although I recommend still having the original for the information not included in the convesion).</p><p></p><p> Jacob handles priest kits as he did kits in his conversions of the 2e Complete Fighter's Handbook and Complete Thief's Handbook kits (i.e. as quickbuilds), but with the recommendation of a domain for each kit.</p><p>He also does something interesting with the 2e Complete Priest's Handbook's sample priesthoods. Now, he doesn't re-introduce 2e's All, Lesser Sphere, Greater Sphere spell organization of 2e cleric spells, but he does create greater difference between clerics of different priesthoods through the use of the Acolyte Background. The Acolyte Background is used to mechanically distinguish between each priesthood through variant skill and/or tool proficiencies, possibly recommendations for different languages, variant starting equipment, and variant domain spells.</p><p></p><p>3. In addition to using Jacob's Complete Priest's Handbook, I would use tailored spell lists for each deity to recreate the spirit of both Priest's of Specific Mythoi/Specialty Priests and clerical spheres .</p><p></p><p>If you want to recreate 2e spheres of influcence, you could group spells into</p><p>If you want to recreated the lesser and major access of spheres , you could recreate them as well by</p><p>grouping spells into the following sphres: All, Animal, Astral, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Summoning, Sun, and Weather.</p><p></p><p>If you want 2e Minor and Major access to spheres, you could limit Minor Acess to 3rd level spells or lower and Major to all spells within the sphere.</p><p></p><p>Personally, I just for the spirit of 2e spheres and tailor spell lists by deity, but also include an All Sphere and, depending upon campaign, an alignment list.</p><p></p><p>For the All category, I, personally, start with a handful of spells shared by all clerics. I woud focus on things useful for all clerics such spells for communing with their deity, removing curses, marking those that seriously transgressed against the deity or their tenets, planar ally, etc.</p><p></p><p>In campaigns, in which deities share lists based upon their being Good, Evil, or Neutral , clerics also receive spells based on alignment.</p><p></p><p>Finally, I create a tailored list for each specific deity based upon its domain(s). I start with domain spells and then round out the list with additonal appropriate spells. If, in a campaign, deities will grant spells to the priest's of allied deities, I use minor and major acesss. A deity will grant clerics of allied deities access to minor spells, but only their own clerics are granted access to major domain spells.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8237068, member: 5038"] Although, I don't think one could completely recreate the feel of AD&D using 5e, I do believe that there are things that can be done to recapture the feel or spirit of some aspects. Some things like limiting classes have been mentioned. I would add replacing simple and martial weapon categories with a limited number of starting weapons (or weapon groups) by class. I actually prefer weapon groups to the simple and martial groupings Furthermore as someone that started with Holmes Basic, then moved to AD&D 1e and AD&D 2e, I liked proficiencies (although, I disliked that, as the result of AD&D's non-unified mechanics, they sometimes led to things being handled in multiple ways). I also liked 2e kits in concept (some of them suffered from the lack of unified mechanics and feats), 2e Priests of Specific Mythoi/Specialty Priests, and 2e clerical spells grouped into All, Lesser Sphere, and Greater Sphere. Therefore, for those that liked proficiencies, kits, and Priests of Specific Mythoi/Specialty priests, I recommend the following: 1. If you liked kits (at least in theory), use Jacob Driscoll's conversions of the 2e Complete Fighter's Handbook, and Complete Thief's Handbook. Essentially, he treats them as quick builds with a recommended starting class, a background (a few are new creations), skill and tool proficiencies, feats (some of them are new that he created), and starteding equipment. Addiitionally, keep the 5e Barbarian (Berserker subclass) for use with the Fighter Berserker kit. 2. If you liked 2e Priests of Specific Mythoi/Specialty Priests and/or the 2e Complete Priest's Handbook, I recommend Jacob Driscoll's Conversion of the 2e Complete Priest's Handbook. As with the original, I think it is a great DM tool (although I recommend still having the original for the information not included in the convesion). Jacob handles priest kits as he did kits in his conversions of the 2e Complete Fighter's Handbook and Complete Thief's Handbook kits (i.e. as quickbuilds), but with the recommendation of a domain for each kit. He also does something interesting with the 2e Complete Priest's Handbook's sample priesthoods. Now, he doesn't re-introduce 2e's All, Lesser Sphere, Greater Sphere spell organization of 2e cleric spells, but he does create greater difference between clerics of different priesthoods through the use of the Acolyte Background. The Acolyte Background is used to mechanically distinguish between each priesthood through variant skill and/or tool proficiencies, possibly recommendations for different languages, variant starting equipment, and variant domain spells. 3. In addition to using Jacob's Complete Priest's Handbook, I would use tailored spell lists for each deity to recreate the spirit of both Priest's of Specific Mythoi/Specialty Priests and clerical spheres . If you want to recreate 2e spheres of influcence, you could group spells into If you want to recreated the lesser and major access of spheres , you could recreate them as well by grouping spells into the following sphres: All, Animal, Astral, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Summoning, Sun, and Weather. If you want 2e Minor and Major access to spheres, you could limit Minor Acess to 3rd level spells or lower and Major to all spells within the sphere. Personally, I just for the spirit of 2e spheres and tailor spell lists by deity, but also include an All Sphere and, depending upon campaign, an alignment list. For the All category, I, personally, start with a handful of spells shared by all clerics. I woud focus on things useful for all clerics such spells for communing with their deity, removing curses, marking those that seriously transgressed against the deity or their tenets, planar ally, etc. In campaigns, in which deities share lists based upon their being Good, Evil, or Neutral , clerics also receive spells based on alignment. Finally, I create a tailored list for each specific deity based upon its domain(s). I start with domain spells and then round out the list with additonal appropriate spells. If, in a campaign, deities will grant spells to the priest's of allied deities, I use minor and major acesss. A deity will grant clerics of allied deities access to minor spells, but only their own clerics are granted access to major domain spells. [/QUOTE]
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