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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="GreyLord" data-source="post: 8237341" data-attributes="member: 4348"><p><a href="https://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures" target="_blank">5e Old School</a></p><p></p><p>Something I bring up when one wants a more AD&D (or OD&D) feel to their 5e game.</p><p></p><p>Something that I think can make a game feel more like AD&D just in general are...</p><p></p><p>1. NO ASI. Change bonuses from the tables in 5e to the old bonus tables in AD&D. - 5e is VERY dependent on Ability scores to boost various abilities up, especially in combat. This makes it so that it feels less old school, and more of something where ability score bonuses are one of the major focuses of the game. If you don't have your Prime ability score maxed for whatever you are doing, you weaken your character. Going back to the AD&D tables makes this less of a focus.</p><p></p><p>2. BECAUSE of #1, this makes fighters (or warriors like the Barbarian, Ranger, and Paladin) a LOT less able to hit or be as successful as fighters in 5e. I double the Proficiency bonuses with weapons for Fighters to make up for the loss of the Ability score bonuses.</p><p></p><p>3. Reduce XP points given out for monsters by 10. That means you'll only get 1/10th of the XP for killing something that you normally do in 5e. Replace this with XP for gold. One XP point per GP.</p><p></p><p></p><p>Those three items do a lot to make the game feel more like an AD&D or old school D&D game than many other ideas.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8237341, member: 4348"] [URL='https://www.dmsguild.com/product/180409/5e-Old-School-and-Oriental-Adventures']5e Old School[/URL] Something I bring up when one wants a more AD&D (or OD&D) feel to their 5e game. Something that I think can make a game feel more like AD&D just in general are... 1. NO ASI. Change bonuses from the tables in 5e to the old bonus tables in AD&D. - 5e is VERY dependent on Ability scores to boost various abilities up, especially in combat. This makes it so that it feels less old school, and more of something where ability score bonuses are one of the major focuses of the game. If you don't have your Prime ability score maxed for whatever you are doing, you weaken your character. Going back to the AD&D tables makes this less of a focus. 2. BECAUSE of #1, this makes fighters (or warriors like the Barbarian, Ranger, and Paladin) a LOT less able to hit or be as successful as fighters in 5e. I double the Proficiency bonuses with weapons for Fighters to make up for the loss of the Ability score bonuses. 3. Reduce XP points given out for monsters by 10. That means you'll only get 1/10th of the XP for killing something that you normally do in 5e. Replace this with XP for gold. One XP point per GP. Those three items do a lot to make the game feel more like an AD&D or old school D&D game than many other ideas. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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