Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dmhelp" data-source="post: 8238389" data-attributes="member: 7025338"><p>Ok, I enjoy both 1e and 5e. But we never played with weapon speed factors and didn't play with proficiencies. I played 1e a couple of years ago and I thought it was annoying spending 10 rounds of whiffing against the boss in platemail (no fighter /xx strength weapon spec in the party and the players blew their spells too early). I also didn't like it that at high level when only a fighter could hit in combat (you might as well not exist against a hasted weapon speced fighter with a girdle of giant strength).</p><p></p><p>So the reason I want to modify 5e is because I enjoy the proficiency/bounded accuracy system.</p><p></p><p>But, especially after TCE, I don't like 5e optimization. It reminds me of 3e, everyone ending up with the same stats. And it reminds me of "the complete" books from 2e. I have a lot more nostalgia for AD&D than 2e.</p><p></p><p>So after reading all of this I'm thinking:</p><p>1. Roll 4d6s (reroll until >= 75 total) and apply standard racial modifiers, max 18 abilities (instead of 20)</p><p></p><p>2. No Artificers/Sorcerers/Warlocks (Wizards may also pick from Sorcerer or Warlock subclasses); no feats; no standard multiclassing</p><p></p><p>3. The first 4 ASIs gained instead give a new saving throw proficiency (with ASIs after this being ignored): Fighters & Rogues will have all saves at level 12, Monks at level 14, a Fighter/Rogue at level 10, and other classes at level 16</p><p></p><p>4. AD&D ("gestalt") multiclassing allowed (non-Human PHB races only) with two classes from two separate groups: Barbarian/Fighter/Ranger, Cleric/Druid, Rogue, & Wizard (e.g. Fighter/Wizard is ok, but Barbarian/Fighter is not; Bards/Monks/Paladins may not multiclass)</p><p></p><p>5. After level 10 only gain 1 hp/level with no con mod, or 3 hp/level if Barbarian/Fighter/Monk/Paladin/Ranger/Rogue</p><p></p><p>I was torn on including the Fighter/Magic-User/Thief & Fighter/Magic-User/Cleric. But I think game balance wise it may be better not too with how class features are in 5e. I think limiting multiclassing to PHB races and subclasses cuts down on the shenanigans.</p><p></p><p>A consequence of #5 will be it would be really easy for a high level Assassin to one shot people (especially if they were a demi-human Fighter/Assassin). So I'm not sure if game balance wise it might work out better just using standard 5e hp.</p></blockquote><p></p>
[QUOTE="dmhelp, post: 8238389, member: 7025338"] Ok, I enjoy both 1e and 5e. But we never played with weapon speed factors and didn't play with proficiencies. I played 1e a couple of years ago and I thought it was annoying spending 10 rounds of whiffing against the boss in platemail (no fighter /xx strength weapon spec in the party and the players blew their spells too early). I also didn't like it that at high level when only a fighter could hit in combat (you might as well not exist against a hasted weapon speced fighter with a girdle of giant strength). So the reason I want to modify 5e is because I enjoy the proficiency/bounded accuracy system. But, especially after TCE, I don't like 5e optimization. It reminds me of 3e, everyone ending up with the same stats. And it reminds me of "the complete" books from 2e. I have a lot more nostalgia for AD&D than 2e. So after reading all of this I'm thinking: 1. Roll 4d6s (reroll until >= 75 total) and apply standard racial modifiers, max 18 abilities (instead of 20) 2. No Artificers/Sorcerers/Warlocks (Wizards may also pick from Sorcerer or Warlock subclasses); no feats; no standard multiclassing 3. The first 4 ASIs gained instead give a new saving throw proficiency (with ASIs after this being ignored): Fighters & Rogues will have all saves at level 12, Monks at level 14, a Fighter/Rogue at level 10, and other classes at level 16 4. AD&D ("gestalt") multiclassing allowed (non-Human PHB races only) with two classes from two separate groups: Barbarian/Fighter/Ranger, Cleric/Druid, Rogue, & Wizard (e.g. Fighter/Wizard is ok, but Barbarian/Fighter is not; Bards/Monks/Paladins may not multiclass) 5. After level 10 only gain 1 hp/level with no con mod, or 3 hp/level if Barbarian/Fighter/Monk/Paladin/Ranger/Rogue I was torn on including the Fighter/Magic-User/Thief & Fighter/Magic-User/Cleric. But I think game balance wise it may be better not too with how class features are in 5e. I think limiting multiclassing to PHB races and subclasses cuts down on the shenanigans. A consequence of #5 will be it would be really easy for a high level Assassin to one shot people (especially if they were a demi-human Fighter/Assassin). So I'm not sure if game balance wise it might work out better just using standard 5e hp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
Top