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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Hussar" data-source="post: 8238527" data-attributes="member: 22779"><p>Really? In old school, at low levels, the baddies were AC 5-8, by and large, meaning that your base to hit was 15-12. Tack in a +1 or +2 for strength/dex now we're down to about 13-10. Add in weapon vs armor tables, and often you were into single digits for hitting most monsters. I'm not sure where you are getting this 33% hit rate. By higher levels, the attack roll was mostly a gimme when your baddies generally topped out at about AC 2 and the fighter's THACO was 12. Magic weapon, some sort of buff, and yeah, we didn't miss all that often.</p><p></p><p>You want old school feel? The PC's are mowing down small armies of baddies without too much difficulty. Most of the lethality comes from all those save or die effects. After about 3rd, 4th level? The PC's are pretty much combat gods.</p><p></p><p>Don't believe me? Take a look at 1e modules. The sheer numbers of baddies in there that the PC's were expected to straight up fight and win.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8238527, member: 22779"] Really? In old school, at low levels, the baddies were AC 5-8, by and large, meaning that your base to hit was 15-12. Tack in a +1 or +2 for strength/dex now we're down to about 13-10. Add in weapon vs armor tables, and often you were into single digits for hitting most monsters. I'm not sure where you are getting this 33% hit rate. By higher levels, the attack roll was mostly a gimme when your baddies generally topped out at about AC 2 and the fighter's THACO was 12. Magic weapon, some sort of buff, and yeah, we didn't miss all that often. You want old school feel? The PC's are mowing down small armies of baddies without too much difficulty. Most of the lethality comes from all those save or die effects. After about 3rd, 4th level? The PC's are pretty much combat gods. Don't believe me? Take a look at 1e modules. The sheer numbers of baddies in there that the PC's were expected to straight up fight and win. [/QUOTE]
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Giving an AD&D feel to 5e
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