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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="Sacrosanct" data-source="post: 8238917" data-attributes="member: 15700"><p>Yep. Anyone who looks at a 1e module and sees all of the monsters and thinks you have to, or were expected to, fight them? They must not be familiar with 1e lol. That approach is the antithesis to the design of 1e, and just leads to a ton of dead PCs. You didn't get crud for XP for monsters on 1e, you got it from treasure. A single hit from a goblin could outright kill most 1st level PCs. Even at high level, a dragons breath weapon did 1 point per hit point it had. So even a failed save meant automatic death for even high level characters. An 88hp dragon vs a 10th level MU with an average of 25 hit points? Or a thief with an average of 35? Or even a cleric with an average of 45? </p><p></p><p>Yeah, you were not expected to fight all the monsters. Avoid them. Turn them against each other. Use henchmen. Whatever. That's how 1e was designed to be played.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8238917, member: 15700"] Yep. Anyone who looks at a 1e module and sees all of the monsters and thinks you have to, or were expected to, fight them? They must not be familiar with 1e lol. That approach is the antithesis to the design of 1e, and just leads to a ton of dead PCs. You didn't get crud for XP for monsters on 1e, you got it from treasure. A single hit from a goblin could outright kill most 1st level PCs. Even at high level, a dragons breath weapon did 1 point per hit point it had. So even a failed save meant automatic death for even high level characters. An 88hp dragon vs a 10th level MU with an average of 25 hit points? Or a thief with an average of 35? Or even a cleric with an average of 45? Yeah, you were not expected to fight all the monsters. Avoid them. Turn them against each other. Use henchmen. Whatever. That's how 1e was designed to be played. [/QUOTE]
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