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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="Lanefan" data-source="post: 8239249" data-attributes="member: 29398"><p>If your caster had <em>Sleep</em> and could get it away twice, yes.</p><p></p><p>Otherwise 20 Kobolds could easily lay a pretty good beating - not a TPK but maybe one PC death and a lot of pain otherwise - on a 7-character party of 2nd-level types in any situation where the PCs couldn't establish a chokepoint. Even more so if the Kobolds had a) crossbows and b) a bit of range to use them.</p><p></p><p>Make that 20 skeletons and the <em>Sleep</em> issue goes away too.</p><p></p><p>Sleep, yes. Most other spells, not so much.</p><p></p><p>I agree, in 1e Dragons (and most other big monsters, for all that) really were glass cannons. I - and I suspect many other 1e DMs - have since taken the liberty of beefing them up somewhat, while at the same time decoupling their breath damage from their hit point total.</p><p></p><p>Last time I ran A2 I ran it pretty much stock with a party averaging about 8-9 characters at any given time (there was a fair bit of turnover), of 3rd-4th level.</p><p></p><p>Five kills, two petrifications; just from the opponents in the module.</p><p></p><p>I can't imagine a DM using tournament conditions like that in a home campaign.</p><p></p><p>That said, there are tournament modules where once you're in you really can't get out until-unless you win (e.g. Ghost Tower of Inverness) but even there a non-tournament party is going to rest and recover whenever they can, probably after each major encounter or section.</p><p></p><p>By RAW in 1e you get the same xp for avoiding a combat as for fighting it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8239249, member: 29398"] If your caster had [I]Sleep[/I] and could get it away twice, yes. Otherwise 20 Kobolds could easily lay a pretty good beating - not a TPK but maybe one PC death and a lot of pain otherwise - on a 7-character party of 2nd-level types in any situation where the PCs couldn't establish a chokepoint. Even more so if the Kobolds had a) crossbows and b) a bit of range to use them. Make that 20 skeletons and the [I]Sleep[/I] issue goes away too. Sleep, yes. Most other spells, not so much. I agree, in 1e Dragons (and most other big monsters, for all that) really were glass cannons. I - and I suspect many other 1e DMs - have since taken the liberty of beefing them up somewhat, while at the same time decoupling their breath damage from their hit point total. Last time I ran A2 I ran it pretty much stock with a party averaging about 8-9 characters at any given time (there was a fair bit of turnover), of 3rd-4th level. Five kills, two petrifications; just from the opponents in the module. I can't imagine a DM using tournament conditions like that in a home campaign. That said, there are tournament modules where once you're in you really can't get out until-unless you win (e.g. Ghost Tower of Inverness) but even there a non-tournament party is going to rest and recover whenever they can, probably after each major encounter or section. By RAW in 1e you get the same xp for avoiding a combat as for fighting it. [/QUOTE]
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