Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 8239363" data-attributes="member: 15700"><p>Again, this response makes me wonder if you ever really did play 1e. No, I'm not just talking about dragons. There were a LOT of poisonous creatures in 1e, and they all were save or die. Lots of undead, which paralyzed you or drained levels all over the place. Several save or die petrification creatures that appeared with frequency. Really, the list of monsters that could kill a PC instantly was pretty high. </p><p></p><p>You also missed the point of the dragon example, which was to point out how HP in 1e were low compared to every other edition. Capped CON bonuses for non fighters if you even lucky enough to get a con bonus. That meant every dragon could easily kills any equal level PC since breath weapon damage was equal to their HP, and you used a d8 for HP (if you ignored age) and many PCs used a lower die. </p><p></p><p>You are also flawed in saying that because a dragon appears in the module, you were meant to fight it. That's the whole point you're ignoring. No you're not. You don't have to. With the way the game is designed, you're encouraged to avoid combat when possible. Or come up with creative ways to handle the combat when it happens. </p><p></p><p>This is objectively true, because we can look at the actual rules of the game. Even outside if the guidance telling you to not fight every monster, with little XP for monsters and no such thing as healing from rests, it's clear you were only to fight when needed. Treasure was the clear goal. Take ToEE for example. The idea that you're suppose to fight everything in the module is ludacris. And will result in dead PCs. Rather, you are to do creative approaches, like turning the various elemental gangs against each other.</p><p></p><p>It also seems clear you have no idea how tourny modules worked either. You weren't meant to fight everything. The whole point of them was to see how far PCs could get before they died. The whole scoring system was based on progress, and you got a lot of points for non fighting tasks. Using a tourny module, which was designed specially to eventually kill the party, as an example of how 1e was designed to be played is fundamentally flawed</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8239363, member: 15700"] Again, this response makes me wonder if you ever really did play 1e. No, I'm not just talking about dragons. There were a LOT of poisonous creatures in 1e, and they all were save or die. Lots of undead, which paralyzed you or drained levels all over the place. Several save or die petrification creatures that appeared with frequency. Really, the list of monsters that could kill a PC instantly was pretty high. You also missed the point of the dragon example, which was to point out how HP in 1e were low compared to every other edition. Capped CON bonuses for non fighters if you even lucky enough to get a con bonus. That meant every dragon could easily kills any equal level PC since breath weapon damage was equal to their HP, and you used a d8 for HP (if you ignored age) and many PCs used a lower die. You are also flawed in saying that because a dragon appears in the module, you were meant to fight it. That's the whole point you're ignoring. No you're not. You don't have to. With the way the game is designed, you're encouraged to avoid combat when possible. Or come up with creative ways to handle the combat when it happens. This is objectively true, because we can look at the actual rules of the game. Even outside if the guidance telling you to not fight every monster, with little XP for monsters and no such thing as healing from rests, it's clear you were only to fight when needed. Treasure was the clear goal. Take ToEE for example. The idea that you're suppose to fight everything in the module is ludacris. And will result in dead PCs. Rather, you are to do creative approaches, like turning the various elemental gangs against each other. It also seems clear you have no idea how tourny modules worked either. You weren't meant to fight everything. The whole point of them was to see how far PCs could get before they died. The whole scoring system was based on progress, and you got a lot of points for non fighting tasks. Using a tourny module, which was designed specially to eventually kill the party, as an example of how 1e was designed to be played is fundamentally flawed [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
Top