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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="billd91" data-source="post: 8239447" data-attributes="member: 3400"><p>Combat could dangerous - your comments about level-draining undead, poisons, and other things like petrification are true (though those were generally not the monsters seen in large mobs) - but I don't think the rules really did encourage avoiding combat when possible. It's far too core to the experience and the rules. You just didn't want to be stupid about your tactics because even a heavily armored fighter with a magic shield and good Dex was easy to hit when his back was turned. </p><p>There's a lot of skewed mythology about AD&D out there, largely promulgated by looking back with nostalgia and trying extremely hard to find contrasts with WotC editions. The differences were a lot more subtle and specific to group cultures than the OSR makes out.</p></blockquote><p></p>
[QUOTE="billd91, post: 8239447, member: 3400"] Combat could dangerous - your comments about level-draining undead, poisons, and other things like petrification are true (though those were generally not the monsters seen in large mobs) - but I don't think the rules really did encourage avoiding combat when possible. It's far too core to the experience and the rules. You just didn't want to be stupid about your tactics because even a heavily armored fighter with a magic shield and good Dex was easy to hit when his back was turned. There's a lot of skewed mythology about AD&D out there, largely promulgated by looking back with nostalgia and trying extremely hard to find contrasts with WotC editions. The differences were a lot more subtle and specific to group cultures than the OSR makes out. [/QUOTE]
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