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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8240698" data-attributes="member: 7023840"><p>There was a fair amount missing from the Hussar's analysis, which, while you and Sacrosanct have engage with, I still don't see the major issue addressed.</p><p></p><p>Let us put aside, for the moment, the many ways in which OD&D and 1e AD&D was <em>more deadly </em>than 5e. Among those are:</p><p>1. Level draining.</p><p>2. Save or die.</p><p>3. Traps that would kill you (save or die again).</p><p>4. Massive damage (a 6d6 fall for a MU or even a Fighter in 1e is a lot different than in 5e).</p><p>5. You didn't get death saves. You went to 0, and you died. Yeah, some tables played with "house rules" or misreadings to let you go as low as -10, but 0 was death. And then, ANYTIME YOU CAME BACK , you had to roll or die permanently AND lose a point of Constitution.</p><p></p><p>The three primary issues with the "hit point" analysis provided by Hussar are fairly simple:</p><p></p><p>A. "Concentrated fire." Sure, the party could "concentrate their fire" on a single source, or two. But ... there weren't attack cantrips. Thieves didn't have comparable combat abilities. In effect, you had front-line Fighters (and subclasses) and Clerics and that was about it. Everyone else was support- not worrying about equality of damage.</p><p></p><p>B. Disparity of hit points was equalized. Yes, an Ogre only had 24 hitpoints. But you know what? Your MU, who was 5th level, only had 13 hit points. Because he didn't have a CON modifier, and got d4 hit points per level. So maybe the Ogre didn't last very long, but neither did your MU.</p><p></p><p>C. Armor class. I can't state this enough, but the 5e model of "Everyone hits, every round, because every combat is a pinata of hit points" didn't apply either. AC was king- there was a lot of missing going on.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8240698, member: 7023840"] There was a fair amount missing from the Hussar's analysis, which, while you and Sacrosanct have engage with, I still don't see the major issue addressed. Let us put aside, for the moment, the many ways in which OD&D and 1e AD&D was [I]more deadly [/I]than 5e. Among those are: 1. Level draining. 2. Save or die. 3. Traps that would kill you (save or die again). 4. Massive damage (a 6d6 fall for a MU or even a Fighter in 1e is a lot different than in 5e). 5. You didn't get death saves. You went to 0, and you died. Yeah, some tables played with "house rules" or misreadings to let you go as low as -10, but 0 was death. And then, ANYTIME YOU CAME BACK , you had to roll or die permanently AND lose a point of Constitution. The three primary issues with the "hit point" analysis provided by Hussar are fairly simple: A. "Concentrated fire." Sure, the party could "concentrate their fire" on a single source, or two. But ... there weren't attack cantrips. Thieves didn't have comparable combat abilities. In effect, you had front-line Fighters (and subclasses) and Clerics and that was about it. Everyone else was support- not worrying about equality of damage. B. Disparity of hit points was equalized. Yes, an Ogre only had 24 hitpoints. But you know what? Your MU, who was 5th level, only had 13 hit points. Because he didn't have a CON modifier, and got d4 hit points per level. So maybe the Ogre didn't last very long, but neither did your MU. C. Armor class. I can't state this enough, but the 5e model of "Everyone hits, every round, because every combat is a pinata of hit points" didn't apply either. AC was king- there was a lot of missing going on. [/QUOTE]
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