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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 8240907" data-attributes="member: 18"><p>Wow there's some weasel words in this one jesus, I don't even know what to say to that.</p><p></p><p>Overall I have no idea what your point is, and I've been playing TT RPGs since 1989, and played some which were close to rules-less all the way, to well, Rolemaster.</p><p></p><p>As for "it's not a mechanic", mate, half of how people played 1E wasn't in the rulebook (was your point? weird way to approach it is so), but it's functionally identical, and conceptually very similar. If you want to let people avoid certain things by rolling, you will, people have been doing it forever.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8240907, member: 18"] Wow there's some weasel words in this one jesus, I don't even know what to say to that. Overall I have no idea what your point is, and I've been playing TT RPGs since 1989, and played some which were close to rules-less all the way, to well, Rolemaster. As for "it's not a mechanic", mate, half of how people played 1E wasn't in the rulebook (was your point? weird way to approach it is so), but it's functionally identical, and conceptually very similar. If you want to let people avoid certain things by rolling, you will, people have been doing it forever. [/QUOTE]
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Giving an AD&D feel to 5e
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