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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Greg K" data-source="post: 8240912" data-attributes="member: 5038"><p>That may be how some or many groups played it in 3e. However, there was room for skilled play even at least one example. In the 3.0 DMG, there was a gate that can only be opened by a figuring out the correct sequence combination of levers located in various parts of a dungeon (3.0 DMG 109 top of the page in the section unders locks continuing from the prior page)*. This could be applied to searches as well. First, finding things like secret doors required one to search a specific 5'x5' area. So, searching the wrong area should up nothing regardless of the roll. Granted players can take the time to search every inch, but players could also describe how they are searching. If their stated actions are specific enough that they would be automatically be successful (e.g. pulling the sconce or book that opens a secret door or unscrewing the knob of a bedpost to find a map or jewelry) than no roll need be required.</p><p></p><p>*(Edit: The 3.0 DMG (p.109 (top paragraph)) when talking about requiring players to deterine the lever combination states, "You're perfectly justified in ruling that some puzzle doors must be solved by the players rather than being bypassed by an Open Lock check- for example, if a door only unlocks when the riddle carved on it is correctly answered, the it's up ot the players to solve the riddle."</p></blockquote><p></p>
[QUOTE="Greg K, post: 8240912, member: 5038"] That may be how some or many groups played it in 3e. However, there was room for skilled play even at least one example. In the 3.0 DMG, there was a gate that can only be opened by a figuring out the correct sequence combination of levers located in various parts of a dungeon (3.0 DMG 109 top of the page in the section unders locks continuing from the prior page)*. This could be applied to searches as well. First, finding things like secret doors required one to search a specific 5'x5' area. So, searching the wrong area should up nothing regardless of the roll. Granted players can take the time to search every inch, but players could also describe how they are searching. If their stated actions are specific enough that they would be automatically be successful (e.g. pulling the sconce or book that opens a secret door or unscrewing the knob of a bedpost to find a map or jewelry) than no roll need be required. *(Edit: The 3.0 DMG (p.109 (top paragraph)) when talking about requiring players to deterine the lever combination states, "You're perfectly justified in ruling that some puzzle doors must be solved by the players rather than being bypassed by an Open Lock check- for example, if a door only unlocks when the riddle carved on it is correctly answered, the it's up ot the players to solve the riddle." [/QUOTE]
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