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General Tabletop Discussion
D&D Older Editions
Giving an AD&D feel to 5e
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8241422" data-attributes="member: 7023840"><p>Eh, I think that there are two completely different debates that have happened, and it totally depends on <em>when you joined up in the debates</em>.</p><p></p><p>The original debate was, in fact, the exact opposite of what it later became! As far back as the introduction of the thief class, many players did not want continuing codification of abilities because, to borrow the Latin expression, <em>expressio unius est exclusio alterius </em>(by explicitly stating that something must be done under a rule, you are excluding its ability to be performed any other way). </p><p></p><p>In fact, I'd go so far as to say that this is a classic Gygax/Arneson issue- wherein one side might want more and more codification (thereby making it more war-gamey and more ascertainable), and the other wanting it more free and improvisational.</p><p></p><p>Rules may bind the DM, but they also bind the players; in effect, instead of assuming that players can do what they want (subject to a neutral referee saying no), it becomes an issue of, "Can you find a rule that would let you do this, and then will the DM have the same interpretation of that rule?"</p><p></p><p>It's always a matter of perspective.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8241422, member: 7023840"] Eh, I think that there are two completely different debates that have happened, and it totally depends on [I]when you joined up in the debates[/I]. The original debate was, in fact, the exact opposite of what it later became! As far back as the introduction of the thief class, many players did not want continuing codification of abilities because, to borrow the Latin expression, [I]expressio unius est exclusio alterius [/I](by explicitly stating that something must be done under a rule, you are excluding its ability to be performed any other way). In fact, I'd go so far as to say that this is a classic Gygax/Arneson issue- wherein one side might want more and more codification (thereby making it more war-gamey and more ascertainable), and the other wanting it more free and improvisational. Rules may bind the DM, but they also bind the players; in effect, instead of assuming that players can do what they want (subject to a neutral referee saying no), it becomes an issue of, "Can you find a rule that would let you do this, and then will the DM have the same interpretation of that rule?" It's always a matter of perspective. [/QUOTE]
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