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Giving an AD&D feel to 5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 8241497" data-attributes="member: 18"><p>That's not really true, though, because the heavy rules codification and changes, made it so that stuff which 2E encouraged you to interpret as a called shot, with instant effect, now had a penalty at least as large as 2E's called shot, and on top of that, did stuff like give the target an opposed check with modifiers almost certain to favour monstrous enemies and so on.</p><p></p><p>Basically what 3E did was add a lot more penalties and lot more rolls, and that had the net effect of reducing the effectiveness of martials.</p><p></p><p>On top of that, the iterative attack penalty was not only unforgivably bad design which made the game significantly slower and more annoying to run, but a direct, massive and unarguable nerf to martials, particularly Warriors. It just should never have been a thing. That alone is enough to make 3E a massive nerf to martials.</p><p></p><p>What it offered to martials, though, was feats to "buy back" the ability to do stuff which would previously have worked better as a called shot in 2E, and then not only buy it back, but later improve on it and make it a gimmick move that they could quite reliably do. And it also gave them access to stuff like ludicrous weapons via things like Monkey Grip and Spiked Chains and codified reach and so on. Overall, still probably a loss because of iterative attacks (it cannot be overstated how gigantic a nerf that was esp. if you were comparing to Combat & Tactics, which 3E seemed to heavily draw on).</p><p></p><p>And yeah as you say casters just got restrictions lifted and even more power shifted their way. PF came not to praise casters but to bury them, but ended up praising them instead anyway, because whilst it nerfed some save-or-dies and so on, it lifted even more restrictions from casters.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8241497, member: 18"] That's not really true, though, because the heavy rules codification and changes, made it so that stuff which 2E encouraged you to interpret as a called shot, with instant effect, now had a penalty at least as large as 2E's called shot, and on top of that, did stuff like give the target an opposed check with modifiers almost certain to favour monstrous enemies and so on. Basically what 3E did was add a lot more penalties and lot more rolls, and that had the net effect of reducing the effectiveness of martials. On top of that, the iterative attack penalty was not only unforgivably bad design which made the game significantly slower and more annoying to run, but a direct, massive and unarguable nerf to martials, particularly Warriors. It just should never have been a thing. That alone is enough to make 3E a massive nerf to martials. What it offered to martials, though, was feats to "buy back" the ability to do stuff which would previously have worked better as a called shot in 2E, and then not only buy it back, but later improve on it and make it a gimmick move that they could quite reliably do. And it also gave them access to stuff like ludicrous weapons via things like Monkey Grip and Spiked Chains and codified reach and so on. Overall, still probably a loss because of iterative attacks (it cannot be overstated how gigantic a nerf that was esp. if you were comparing to Combat & Tactics, which 3E seemed to heavily draw on). And yeah as you say casters just got restrictions lifted and even more power shifted their way. PF came not to praise casters but to bury them, but ended up praising them instead anyway, because whilst it nerfed some save-or-dies and so on, it lifted even more restrictions from casters. [/QUOTE]
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