Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="House_Of_Dexter" data-source="post: 8241617" data-attributes="member: 78005"><p>I know a lot of us Grognards would like to go back to the good old days of D&D. I think part of it we look back with rose-colored glasses. I'm not sure I would, I grew up playing White Box D&D. I went to Gen Con 12 and bought the DM's Guide. Matter of fact I bought like 10 of them for myself and my friends as none of them went to GenCon. I ate up anything D&D back then. There was the occasional module from TSR or Judges Guild and the Dragon Magazine and a little bit later White Dwarf.</p><p></p><p>Part of what I like about 5E vs AD&D.</p><ul> <li data-xf-list-type="ul">That we no longer have THAC0. THAC0 was because D&D began from Chainmail. Chainmail was a miniature-based melee combat game at 1 to 1 figure. They loved tables and were used to cross-reference to hit something. (Note original D&D started at AC9 and was changed to 10 in AD&D).</li> <li data-xf-list-type="ul">The Melee class is worthwhile. The problem with high AC, is it makes melee classes less useful. If you are going to have melee's whiff, then you make magic-users more powerful. </li> <li data-xf-list-type="ul">A Good Synergy between classes. Every class feels like it is useful. My only fault with the classes is a fighter and rangers. Not much to do than swing that old melee weapon. AD&D also had this problem. 4th edition went too far in making melee feel like mages. The only way to really make rangers useful is to make the environment part of the game.</li> <li data-xf-list-type="ul">Milestone leveling. You don't have to kill everything to level up.</li> <li data-xf-list-type="ul">I like that skills are linked to abilities. We just need to train our players in how to roleplay and not game it.</li> </ul><p>Things I like that AD&D got right and are missing or drastically changed in 5E.</p><ul> <li data-xf-list-type="ul">Its roots were Original D&D(aka White Box D&D). It really didn't stray far from it. It was simple and pretty much in the DM's hands.</li> <li data-xf-list-type="ul">Death was always close by. Though probably a bit too close, which caused lots of fudging of dice rolls or you would be starting your campaign all over.</li> <li data-xf-list-type="ul">Alignment was tracked and was used to reign in characters. I grew up reading Michael Moorcock and the whole law versus chaos.</li> <li data-xf-list-type="ul">Level Drain, it was scary. Probably a bit too scary. I may homebrew it as levels of exhaustion.</li> <li data-xf-list-type="ul">Training to level up. It was expensive and was a sink that pulled gold and magic items out of the campaign.</li> </ul></blockquote><p></p>
[QUOTE="House_Of_Dexter, post: 8241617, member: 78005"] I know a lot of us Grognards would like to go back to the good old days of D&D. I think part of it we look back with rose-colored glasses. I'm not sure I would, I grew up playing White Box D&D. I went to Gen Con 12 and bought the DM's Guide. Matter of fact I bought like 10 of them for myself and my friends as none of them went to GenCon. I ate up anything D&D back then. There was the occasional module from TSR or Judges Guild and the Dragon Magazine and a little bit later White Dwarf. Part of what I like about 5E vs AD&D. [LIST] [*]That we no longer have THAC0. THAC0 was because D&D began from Chainmail. Chainmail was a miniature-based melee combat game at 1 to 1 figure. They loved tables and were used to cross-reference to hit something. (Note original D&D started at AC9 and was changed to 10 in AD&D). [*]The Melee class is worthwhile. The problem with high AC, is it makes melee classes less useful. If you are going to have melee's whiff, then you make magic-users more powerful. [*]A Good Synergy between classes. Every class feels like it is useful. My only fault with the classes is a fighter and rangers. Not much to do than swing that old melee weapon. AD&D also had this problem. 4th edition went too far in making melee feel like mages. The only way to really make rangers useful is to make the environment part of the game. [*]Milestone leveling. You don't have to kill everything to level up. [*]I like that skills are linked to abilities. We just need to train our players in how to roleplay and not game it. [/LIST] Things I like that AD&D got right and are missing or drastically changed in 5E. [LIST] [*]Its roots were Original D&D(aka White Box D&D). It really didn't stray far from it. It was simple and pretty much in the DM's hands. [*]Death was always close by. Though probably a bit too close, which caused lots of fudging of dice rolls or you would be starting your campaign all over. [*]Alignment was tracked and was used to reign in characters. I grew up reading Michael Moorcock and the whole law versus chaos. [*]Level Drain, it was scary. Probably a bit too scary. I may homebrew it as levels of exhaustion. [*]Training to level up. It was expensive and was a sink that pulled gold and magic items out of the campaign. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
Top