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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Helldritch" data-source="post: 8241644" data-attributes="member: 6855114"><p>So I was not alone to have made that "discovery"... The term feat tax came later but you are 100% right on that. 3.xed and PF only pushed casters to sky and nerfed the martial classes into a bottomless pit, unless the over specialized into a specific set of feats that taken one after the would allow you to do a maneuver with penalties at first (compared to 2ed), to come to equalize what a martial would do in 2ed. To finally be better but at high levels... It was not a really good edition for martial classes despite what was perceived. The illusion of choice was strong in the 3.xed/PF. All hail the CODZILLA!</p><p></p><p>On an other note for our topic.</p><p>AD&D is still a great edition to play. I still have fond memories and yes, many rules and rulings were solely in the DM's hands, but I fo not think it was for the worst (unless your DM was an adversarial jerk). </p><p></p><p>1ed was deadlier, but so can 5ed if you remove overnight healing. In fact, I have never seen more TPK than in 5ed!!! I must stress that I have removed overnight healing from the go of 5ed. Me and my players, we found that rule to be... unsatisfying? Or at the very least, it does not suit us very well. Then, as we adjusted to 5ed, the t</p><p>TPK became a lot less common, but still possible. Usually from a combination of a streak of bad die rolls and poor decisions from the players (never ever let the alert go off when the enemy is waiting for you...)</p><p></p><p>We are now playing OotA, a second try for one group, and already, at 5th levels, two players are using revolts as their character died. So yep, 5ed can be made to feel like 1ed. Just remove the overnight healing, it works wonders.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8241644, member: 6855114"] So I was not alone to have made that "discovery"... The term feat tax came later but you are 100% right on that. 3.xed and PF only pushed casters to sky and nerfed the martial classes into a bottomless pit, unless the over specialized into a specific set of feats that taken one after the would allow you to do a maneuver with penalties at first (compared to 2ed), to come to equalize what a martial would do in 2ed. To finally be better but at high levels... It was not a really good edition for martial classes despite what was perceived. The illusion of choice was strong in the 3.xed/PF. All hail the CODZILLA! On an other note for our topic. AD&D is still a great edition to play. I still have fond memories and yes, many rules and rulings were solely in the DM's hands, but I fo not think it was for the worst (unless your DM was an adversarial jerk). 1ed was deadlier, but so can 5ed if you remove overnight healing. In fact, I have never seen more TPK than in 5ed!!! I must stress that I have removed overnight healing from the go of 5ed. Me and my players, we found that rule to be... unsatisfying? Or at the very least, it does not suit us very well. Then, as we adjusted to 5ed, the t TPK became a lot less common, but still possible. Usually from a combination of a streak of bad die rolls and poor decisions from the players (never ever let the alert go off when the enemy is waiting for you...) We are now playing OotA, a second try for one group, and already, at 5th levels, two players are using revolts as their character died. So yep, 5ed can be made to feel like 1ed. Just remove the overnight healing, it works wonders. [/QUOTE]
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