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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Sacrosanct" data-source="post: 8241704" data-attributes="member: 15700"><p>No one has told you that your experience doesn't count. What we're (at least me) telling you is that how you're describing AD&D play was not only not the norm, but actually the antithesis to how it was designed to be played. Not just by my opinion, but by the people who actually wrote the game. And some of the claims you've made make no sense to anyone who is familiar with how the rulebooks and modules were actually written.</p><p></p><p></p><p>Not judgmental at all, but a fair statement. For a decade, AD&D was played largely with the same rules, and set of standards for how characters were created. Then, all of the sudden, UA came along and said "Hey! Let's add some powerful races to play. Then let's add some super powered classes as well. Hmm...that's not enough, let's make sure every PC has at least three 18s in their top three ability scores. And for a cherry on top, let's allow fighters to throw 6 darts every round for a ton of damage each!"</p><p></p><p>It would be like saying, "In 2e, there were 8 ability scores, and dwarven fighters could get an extra +1 to attack with axes, only suffered 1/2 damage from blunt attacks, got a d12 for hit points, got a 2% magic resistance per level, and had a +2 bonus to AC when not wearing armor." because Skills and Powers was an official 2e book.</p><p></p><p>Do you honestly think that 2e was generally played with those rules?</p><p></p><p></p><p>Who said this?</p><p></p><p></p><p>Objectively not true. As has been mentioned many times, in a module like ToEE, you were actively encouraged to pit the factions against each other. Not fight them all. KotBL mentions something very similar. Same with the Saltmarsh series (Sinister Secret of Saltmarsh, Danger at Dunwater, and Final Enemy). Same with a ton of other published modules, like The Sentinel and the Gauntlet. Not only was the game mechanically designed to reward you for not taking the risk of combat, but it literally warns against players who fight only in the DMG. I don't know how much clearer that has to be. This has nothing to do with "your experience" or denying it. This is about looking at the actual rules and material from 1e at the time.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8241704, member: 15700"] No one has told you that your experience doesn't count. What we're (at least me) telling you is that how you're describing AD&D play was not only not the norm, but actually the antithesis to how it was designed to be played. Not just by my opinion, but by the people who actually wrote the game. And some of the claims you've made make no sense to anyone who is familiar with how the rulebooks and modules were actually written. Not judgmental at all, but a fair statement. For a decade, AD&D was played largely with the same rules, and set of standards for how characters were created. Then, all of the sudden, UA came along and said "Hey! Let's add some powerful races to play. Then let's add some super powered classes as well. Hmm...that's not enough, let's make sure every PC has at least three 18s in their top three ability scores. And for a cherry on top, let's allow fighters to throw 6 darts every round for a ton of damage each!" It would be like saying, "In 2e, there were 8 ability scores, and dwarven fighters could get an extra +1 to attack with axes, only suffered 1/2 damage from blunt attacks, got a d12 for hit points, got a 2% magic resistance per level, and had a +2 bonus to AC when not wearing armor." because Skills and Powers was an official 2e book. Do you honestly think that 2e was generally played with those rules? Who said this? Objectively not true. As has been mentioned many times, in a module like ToEE, you were actively encouraged to pit the factions against each other. Not fight them all. KotBL mentions something very similar. Same with the Saltmarsh series (Sinister Secret of Saltmarsh, Danger at Dunwater, and Final Enemy). Same with a ton of other published modules, like The Sentinel and the Gauntlet. Not only was the game mechanically designed to reward you for not taking the risk of combat, but it literally warns against players who fight only in the DMG. I don't know how much clearer that has to be. This has nothing to do with "your experience" or denying it. This is about looking at the actual rules and material from 1e at the time. [/QUOTE]
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