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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
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<blockquote data-quote="Helldritch" data-source="post: 8241705" data-attributes="member: 6855114"><p>Things I used from the get go of UA and kept.</p><p>1) Weapon specialization </p><p>2) Ranger's modifications </p><p>3) New demi-humans' level cap</p><p>4) The spells</p><p>5) The magic items</p><p>6) The pantheons.</p><p></p><p>Things we tried with my groups but voted out.</p><p>1) Cavalier and the new paladin. We kept the paladin as a fighter subclass and gave it weapon specialization. </p><p>2) The stupid code of chivalry.</p><p>3) The Barbarian</p><p>4) Pretty much anything else.</p><p>5) Weapons vs Armor</p><p></p><p>Things we did not even tried as we laughed out our asses.</p><p>1) The rolling method... But I know of tables that used it and it led to soooo many abuses and those that used the whole of the UA led to what I called the Lawful Stupid Paladin. Paladins became sooo common and sooo powerful that DMs all around tried to restrict them with lawful stupidness and a chivalry code so restricting that playing a paladin was no longer fun and enjoyable. God, I saw a group of 4 with three paladins! I saw less than 10 paladins legally rolled in all my groups in 10 years of 1ed... It was very hard to roll one. That is what made the class so special and so powerful to begin with. The UA did a big disservice to my favourite class...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8241705, member: 6855114"] Things I used from the get go of UA and kept. 1) Weapon specialization 2) Ranger's modifications 3) New demi-humans' level cap 4) The spells 5) The magic items 6) The pantheons. Things we tried with my groups but voted out. 1) Cavalier and the new paladin. We kept the paladin as a fighter subclass and gave it weapon specialization. 2) The stupid code of chivalry. 3) The Barbarian 4) Pretty much anything else. 5) Weapons vs Armor Things we did not even tried as we laughed out our asses. 1) The rolling method... But I know of tables that used it and it led to soooo many abuses and those that used the whole of the UA led to what I called the Lawful Stupid Paladin. Paladins became sooo common and sooo powerful that DMs all around tried to restrict them with lawful stupidness and a chivalry code so restricting that playing a paladin was no longer fun and enjoyable. God, I saw a group of 4 with three paladins! I saw less than 10 paladins legally rolled in all my groups in 10 years of 1ed... It was very hard to roll one. That is what made the class so special and so powerful to begin with. The UA did a big disservice to my favourite class... [/QUOTE]
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Giving an AD&D feel to 5e
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