Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8243361" data-attributes="member: 22779"><p>But, the Horn is not hidden at all. It's pretty much the first tower anyone sees when entering the Keep. Why did everyone not bother going in there? I'll admit, I've never played this module. Fair enough. But, it's not hidden at all. Did you player routinely leave areas that were very easy to get to unexplored? Because that's a very different kind of player than I've ever had.</p><p></p><p>Here's a link to the map. The horn is in E. Am I missing something?</p><p></p><p>[URL unfurl="true"]https://neogrognard.files.wordpress.com/2020/11/secret-of-bone-hill-map.jpg[/URL]</p><p>----</p><p></p><p>Sorry, but a thought occurred later on that I thought I'd add. I think this bit right here, with Lanefan and myself, illustrates some of the real difficulties in discussing earlier editions in anything but very broad terms. To me, the notion that you'd leave an unexplored area, right near the beginning of the adventure, just wouldn't happen. We were Greyhawking ie. strip mining modules LONG before that term became popular in Living Greyhawk. How could you avoid encounters? You never knew where the really good treasure was, but, dollars to donuts, the presence of some tentacled beasty was a pretty good indicator. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, in all fairness, I don realize that there are others that didn't play this way. I guess the point I've been trying to make through this though, is that WE DID. Not because we were munchkins or Monty Haul or anything like that, but, because, it made the most sense to us to do so.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8243361, member: 22779"] But, the Horn is not hidden at all. It's pretty much the first tower anyone sees when entering the Keep. Why did everyone not bother going in there? I'll admit, I've never played this module. Fair enough. But, it's not hidden at all. Did you player routinely leave areas that were very easy to get to unexplored? Because that's a very different kind of player than I've ever had. Here's a link to the map. The horn is in E. Am I missing something? [URL unfurl="true"]https://neogrognard.files.wordpress.com/2020/11/secret-of-bone-hill-map.jpg[/URL] ---- Sorry, but a thought occurred later on that I thought I'd add. I think this bit right here, with Lanefan and myself, illustrates some of the real difficulties in discussing earlier editions in anything but very broad terms. To me, the notion that you'd leave an unexplored area, right near the beginning of the adventure, just wouldn't happen. We were Greyhawking ie. strip mining modules LONG before that term became popular in Living Greyhawk. How could you avoid encounters? You never knew where the really good treasure was, but, dollars to donuts, the presence of some tentacled beasty was a pretty good indicator. :D But, in all fairness, I don realize that there are others that didn't play this way. I guess the point I've been trying to make through this though, is that WE DID. Not because we were munchkins or Monty Haul or anything like that, but, because, it made the most sense to us to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Giving an AD&D feel to 5e
Top