tsadkiel
Legend
So I'm using 3.5 as an excuse to start up a new game, and I'm using that new game as an excuse to play around with narrative tools and adventure structure. Specifically, I want to start the first session with a bit of unrelated action, as the PCs complete their mission, off the BBEG, and return home (where the actual plot picks up.)
What I want to do with this early sub-adventure is work in a series of four mini-encounters which give each player a chance to say, "Hey! My character's pretty cool!" For example, I know one of the PCs will be a tank-style fighter. I'm thinking of sticking in a golem encounter - the other players will eb able to help somewhat, but I think it will be the fighter who does most of the work and gets most of the glory. (And the "I'm cool!" moment.)
Anybody tried something like this before? How'd it work out?
And does anyone have suggestions for possible challenges for the characters? The PCs will be:
(All 15th level, for dark reasons of my own)
A sorcerer, focused mainly on Evocation.
The aforementioned tank style fighter.
A mystic (from the Dragonlance book) focused on divination and healing.
And either a monk, a rogue, or some combination of the two, focused on stealth, rather than trap removal. (Though I suspect she's have great Spot and Listen bonuses.)
What I want to do with this early sub-adventure is work in a series of four mini-encounters which give each player a chance to say, "Hey! My character's pretty cool!" For example, I know one of the PCs will be a tank-style fighter. I'm thinking of sticking in a golem encounter - the other players will eb able to help somewhat, but I think it will be the fighter who does most of the work and gets most of the glory. (And the "I'm cool!" moment.)
Anybody tried something like this before? How'd it work out?
And does anyone have suggestions for possible challenges for the characters? The PCs will be:
(All 15th level, for dark reasons of my own)
A sorcerer, focused mainly on Evocation.
The aforementioned tank style fighter.
A mystic (from the Dragonlance book) focused on divination and healing.
And either a monk, a rogue, or some combination of the two, focused on stealth, rather than trap removal. (Though I suspect she's have great Spot and Listen bonuses.)