Lurker 2.0
First Post
(as a brief note for Li Shenron and others) Knowledge (History) covers, according to the PHB, "royalty, wars, colonies, migrations, founding of cities". That's the closest I've seen 3.5 get to "Knowledge (war)" besides Profession (Siege Engineer). Actually, thinking on it again, I might consider removing Knowledge (History) - as I said earlier, Fighters aren't soldiers - they train for battle, not war; and even if they were, can you really say that most grunts in Vietnam, WWII, the Napoleonic Wars, the 100 Years War, the Norman Conquest, the Roman Expansion, or any other war, really knew a) the history of warfare (from any perspective besides that of a trench-monkey) or b) what that specific war was really about or even their side's general strategy?
As far as I'm concerned, keep the bloody fighters in the dark. They don't get skills, because they don't need 'em.
As far as I'm concerned, keep the bloody fighters in the dark. They don't get skills, because they don't need 'em.