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Giving Fighters nice things...
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7020261" data-attributes="member: 6787650"><p>With these changes, I would play a Paladin when I want to be the party tank instead of a damage dealer. I'll be able to wear heavy armor, throw around Sanctuary spells to protect my buddies, use Shield of Faith if necessary, heal, and multiclass as appropriate to Sorcerer/Warlock for additional versatility. I wouldn't go past Paladin 9 (Aura of Vitality, Revivify) but that's not because of the changes to Fighter--I already wouldn't go past Paladin 9 by PHB rules.</p><p></p><p>Barbarian is similar: I would go Barbarian to get some durability without having to wildshape. I wouldn't go past Barbarian 5, and maybe not past Barbarian 2 (Barbarian 1/Bladelock 5 is already a better Barbarian than a Barbarian 6 is; Barb 5/Rogue 5 is also pretty fun in a Tarzanish way). But that's already true under PHB rules--this fighter boost changes nothing.</p><p></p><p>No comment on War Cleric, because I hate clerics and am biased.</p><p></p><p>Ranger is still more attractive than the fighter with the boosts in this thread for roles that involve sneaking and summoning hordes of minions. The main difference here is that <em>this</em> fighter can afford to e.g. be a Fighter 15/Ranger 5 for sneaking (Pass Without Trace) AND Horde breaker for a 5th attack AND four attacks. Or he could e.g. be a Fighter 15/Moon Druid 5 and get minion conjuration (animals) AND sneaking (Pass Without Trace), and all he has to give up is his ability to wear metal armor--and he might be relying on Mage Armor anyway, if he's an Eldritch Knight.</p><p></p><p>Still, rangers remain competitive with this fighter. E.g. at 5th level, the Ranger would have three attacks (horde breaker) to the fighter's two. The fighter doesn't pull even or ahead except in fights against solo monsters, until level 9, at which point the Ranger has Conjure Animals. And the ranger will always have more spell slots than an Eldritch Knight, and a completely different flavor of magic. If an EK is 80% fight and 20% magic, a ranger is 65% fight and 35% magic. (Guesstimating.)</p><p></p><p>The reason I think this fighter is fine (won't break your game) is that it doesn't obsolete anything that wasn't already obsolete. It just gives you the payoff sooner.</p><p></p><p>But personally I think the PHB fighter is just fine as written, at least in games which include feats. I think the PHB fighter has real issues in featless games but that's a topic for another day.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7020261, member: 6787650"] With these changes, I would play a Paladin when I want to be the party tank instead of a damage dealer. I'll be able to wear heavy armor, throw around Sanctuary spells to protect my buddies, use Shield of Faith if necessary, heal, and multiclass as appropriate to Sorcerer/Warlock for additional versatility. I wouldn't go past Paladin 9 (Aura of Vitality, Revivify) but that's not because of the changes to Fighter--I already wouldn't go past Paladin 9 by PHB rules. Barbarian is similar: I would go Barbarian to get some durability without having to wildshape. I wouldn't go past Barbarian 5, and maybe not past Barbarian 2 (Barbarian 1/Bladelock 5 is already a better Barbarian than a Barbarian 6 is; Barb 5/Rogue 5 is also pretty fun in a Tarzanish way). But that's already true under PHB rules--this fighter boost changes nothing. No comment on War Cleric, because I hate clerics and am biased. Ranger is still more attractive than the fighter with the boosts in this thread for roles that involve sneaking and summoning hordes of minions. The main difference here is that [I]this[/I] fighter can afford to e.g. be a Fighter 15/Ranger 5 for sneaking (Pass Without Trace) AND Horde breaker for a 5th attack AND four attacks. Or he could e.g. be a Fighter 15/Moon Druid 5 and get minion conjuration (animals) AND sneaking (Pass Without Trace), and all he has to give up is his ability to wear metal armor--and he might be relying on Mage Armor anyway, if he's an Eldritch Knight. Still, rangers remain competitive with this fighter. E.g. at 5th level, the Ranger would have three attacks (horde breaker) to the fighter's two. The fighter doesn't pull even or ahead except in fights against solo monsters, until level 9, at which point the Ranger has Conjure Animals. And the ranger will always have more spell slots than an Eldritch Knight, and a completely different flavor of magic. If an EK is 80% fight and 20% magic, a ranger is 65% fight and 35% magic. (Guesstimating.) The reason I think this fighter is fine (won't break your game) is that it doesn't obsolete anything that wasn't already obsolete. It just gives you the payoff sooner. But personally I think the PHB fighter is just fine as written, at least in games which include feats. I think the PHB fighter has real issues in featless games but that's a topic for another day. [/QUOTE]
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