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Giving Fighters nice things...
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<blockquote data-quote="Quickleaf" data-source="post: 7021423" data-attributes="member: 20323"><p>I've been playing around with <a href="http://www.enworld.org/forum/showthread.php?465557-Class-variants-ranger-fighter-and-others-(-quot-Class-X-quot-series)" target="_blank">revised fighter ideas</a> for a while. Actually, looks like my latest ground-up reworking – The Warrior – was lost in the database crash (I have it saved).</p><p></p><p>I have over 30 pages (maybe ~20 pages translated to the smaller/tighter PHB layout) of fascinating and fun material, that works from the premise that Mike Mearls shared that the fighter could use more flavor. But I realized that to do the idea justice was taking up more space count than any other single class gets. Even the 8 spellcasting classes (bard, cleric, druid, paladin, ranger, sorcerer, warlock, wizard) share ~80 pages of spells. So I won't feel comfortable until I get it trimmed down...or I guess I could create a feat like Martial Adept to allow other PCs to pick up a few Warrior talents.</p><p></p><p>Btw, anyone contemplating class revision/reimagining in 5e needs to read this: <a href="https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/" target="_blank">https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/</a></p><p></p><p>[SBLOCK=The Warrior (Details)]</p><p><img src="http://i.imgur.com/zNdajZT.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><ul> <li data-xf-list-type="ul"><strong><em>The Warrior is as Simple or Complex as the Player Likes. </em></strong>Players can recreate fighters from any previous edition that feel very similar to OD&D, AD&D, Basic, 3e, or 4e fighters based on their choices during character creation between passive talents, active talents, stances and archetypes. You can create a warrior whose abilities you micro-manage at the table or a warrior who just swings his axe all day, and not be penalized for your choice. For example, I did lots of maths to come up with alternatives to Action Surge like Against the Horde (modeling OD&D / AD&D's many attacks versus much weaker foes) and Stalwart Defender (modeling 4e's infinite opportunity attacks or a 3e fighter with combat reflexes), so at 2nd level the warrior gets a choice of one of these.</li> <li data-xf-list-type="ul"><strong><em>The Warrior Feels Visceral, Believable, Dynamic, and Powerful in Battle.</em></strong> The warrior offers differentiation of various fighting styles according to weapon type, using Western Martial Arts for inspiration. In particular, active fighting talents echo “weapon mastery” originally found in Basic D&D and merge it with a version of 4e powers free from the artificial At-Will/Encounter/Daily structure.</li> <li data-xf-list-type="ul"><strong><em>The Warrior Keeps His/Her Guard Up.</em></strong> I removed innate healing (Second Wind), instead relying on Parry (and for some archetypes temporary hit points) as a practiced “guard” to keep the warrior from falling.</li> <li data-xf-list-type="ul"><strong><em>The Warrior Does More than Just Fight.</em></strong> The warrior gets camp talents (siloed apart from fighting talents) which give exploration benefits to the party. While the ranger seeks the horizon, the warrior protects the hearth.</li> <li data-xf-list-type="ul"><strong><em>The Warrior’s Life is Full of Glory.</em></strong> The Prestige feature and various warrior archetype features offer ways to emphasize the trope of the warrior gaining fame, fortune, and respect above other characters.</li> <li data-xf-list-type="ul"><strong><em>The Warrior of Many Tales.</em></strong> The 8 martial archetypes presented herein — Borderlands Guard, Cavalier, Destined Hero, Monster Slayer, Swashbuckler, Veteran, Warlord, and Weapons Master — have more evocative stories than the PHB martial archetypes, helping to determine the warrior’s place within the campaign. Part of the idea of making so many archetypes is that the "core 4" classes (cleric, fighter, rogue, wizard) should have the largest number of archetypes to choose from because they are selected by the most players on average & conceptually carry the greatest number of concepts under their umbrellas; this means I think there should be ~8 rogue sub-classes as well.</li> </ul><p>[/SBLOCK]</p><p></p><p>TL;DR It's my opinion that Fighter should be renamed Warrior, because the most interesting and heroic fighting characters in both history and fantasy literature do more than fight (and "Warrior" has more connotations than "Fighter"). And there are ways to bake that into the class without diminishing other classes, or becoming "same-y."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7021423, member: 20323"] I've been playing around with [url=http://www.enworld.org/forum/showthread.php?465557-Class-variants-ranger-fighter-and-others-(-quot-Class-X-quot-series)]revised fighter ideas[/url] for a while. Actually, looks like my latest ground-up reworking – The Warrior – was lost in the database crash (I have it saved). I have over 30 pages (maybe ~20 pages translated to the smaller/tighter PHB layout) of fascinating and fun material, that works from the premise that Mike Mearls shared that the fighter could use more flavor. But I realized that to do the idea justice was taking up more space count than any other single class gets. Even the 8 spellcasting classes (bard, cleric, druid, paladin, ranger, sorcerer, warlock, wizard) share ~80 pages of spells. So I won't feel comfortable until I get it trimmed down...or I guess I could create a feat like Martial Adept to allow other PCs to pick up a few Warrior talents. Btw, anyone contemplating class revision/reimagining in 5e needs to read this: [url]https://lootthebody.wordpress.com/2015/10/23/a-memorandum-on-class-design-milestones-thematics-and-details/[/url] [SBLOCK=The Warrior (Details)] [IMG]http://i.imgur.com/zNdajZT.png[/IMG] [list] [*][B][I]The Warrior is as Simple or Complex as the Player Likes. [/I][/B]Players can recreate fighters from any previous edition that feel very similar to OD&D, AD&D, Basic, 3e, or 4e fighters based on their choices during character creation between passive talents, active talents, stances and archetypes. You can create a warrior whose abilities you micro-manage at the table or a warrior who just swings his axe all day, and not be penalized for your choice. For example, I did lots of maths to come up with alternatives to Action Surge like Against the Horde (modeling OD&D / AD&D's many attacks versus much weaker foes) and Stalwart Defender (modeling 4e's infinite opportunity attacks or a 3e fighter with combat reflexes), so at 2nd level the warrior gets a choice of one of these. [*][B][I]The Warrior Feels Visceral, Believable, Dynamic, and Powerful in Battle.[/I][/B] The warrior offers differentiation of various fighting styles according to weapon type, using Western Martial Arts for inspiration. In particular, active fighting talents echo “weapon mastery” originally found in Basic D&D and merge it with a version of 4e powers free from the artificial At-Will/Encounter/Daily structure. [*][B][I]The Warrior Keeps His/Her Guard Up.[/I][/B] I removed innate healing (Second Wind), instead relying on Parry (and for some archetypes temporary hit points) as a practiced “guard” to keep the warrior from falling. [*][B][I]The Warrior Does More than Just Fight.[/I][/B] The warrior gets camp talents (siloed apart from fighting talents) which give exploration benefits to the party. While the ranger seeks the horizon, the warrior protects the hearth. [*][B][I]The Warrior’s Life is Full of Glory.[/I][/B] The Prestige feature and various warrior archetype features offer ways to emphasize the trope of the warrior gaining fame, fortune, and respect above other characters. [*][B][I]The Warrior of Many Tales.[/I][/B] The 8 martial archetypes presented herein — Borderlands Guard, Cavalier, Destined Hero, Monster Slayer, Swashbuckler, Veteran, Warlord, and Weapons Master — have more evocative stories than the PHB martial archetypes, helping to determine the warrior’s place within the campaign. Part of the idea of making so many archetypes is that the "core 4" classes (cleric, fighter, rogue, wizard) should have the largest number of archetypes to choose from because they are selected by the most players on average & conceptually carry the greatest number of concepts under their umbrellas; this means I think there should be ~8 rogue sub-classes as well.[/list] [/SBLOCK] TL;DR It's my opinion that Fighter should be renamed Warrior, because the most interesting and heroic fighting characters in both history and fantasy literature do more than fight (and "Warrior" has more connotations than "Fighter"). And there are ways to bake that into the class without diminishing other classes, or becoming "same-y." [/QUOTE]
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