BloodyAx
First Post
I have a single PC campaign, and the player has not yet caught on to the little "hints" in descriptions that are made to let a clever character get an advantage. I generally get more and more obvious about the hint until they catch on, trying to get them to recognize this thing next time. Do you think this is a bad idea? It can be good because it teaches them to catch on, but it can be bad because they may depend on you and not feel any adverse effect from not catching on. I'd like to year people's opinions.