megamania
Hero
Glad. Arena In Balic
I am running a campaign where the heroes will be forced to compete in the arenas of Balic. The arena is described in the 2nd ed Gladiators handbook. I was wondering what/how people have run it in a game.
This is the trick of the arena.
The entire field is made of what appears to be hexagonal tiles. However, once the match begins, these tiles move randomly up and down and in varying speeds. The arenas main danger in the arena itself. Combatants can be thrown by the columns or at times a column could act as a protective wall or barrier.
Any thoughts?
I was considering something as complicated as grabbing every color of dice I have for 6 sided and ten sided die.
A central location would be given with colors given. A 6 sided would translate as 1=+5 2=+10 3 and 4 nothing 5-5 6=-10 feet
and the ten sided would determine speed or quality of the movement.
Just looking for thoughts to keep the game moving with few delays.
I am running a campaign where the heroes will be forced to compete in the arenas of Balic. The arena is described in the 2nd ed Gladiators handbook. I was wondering what/how people have run it in a game.
This is the trick of the arena.
The entire field is made of what appears to be hexagonal tiles. However, once the match begins, these tiles move randomly up and down and in varying speeds. The arenas main danger in the arena itself. Combatants can be thrown by the columns or at times a column could act as a protective wall or barrier.
Any thoughts?
I was considering something as complicated as grabbing every color of dice I have for 6 sided and ten sided die.
A central location would be given with colors given. A 6 sided would translate as 1=+5 2=+10 3 and 4 nothing 5-5 6=-10 feet
and the ten sided would determine speed or quality of the movement.
Just looking for thoughts to keep the game moving with few delays.