Here's another one, 'cuz they are just soo much fun!
The sweet picture is by Storn Cook
See his thread here on EnWorld
http://enworld.cyberstreet.com/showthread.php?s=&threadid=32898
or go to his website
http://www.stornc.rpggallery.com/ and commission him to draw your character!
Name: Tymtu Hit’Choo Mnk 5, Psw 1
Medium Sized Human
Hit Dice: 5d8+10, 1d8+2 = 41 hp
Initiative: +7
Speed: 40 ft.
AC: 20 (+3 Dex, +2 Wis , +1 Monk, +4 Inertial Armor) OR 21 with Dodge OR 24/25 while hasted with Monk’s Belt
Attacks: Melee +5 Unarmed (+3 BAB, +1 STR, +1 Weapon Focus) OR +3/+3 with Flurry of Blows ; +5 with Masterwork Nunchaku; Ranged +6 with Shurikens
Damage: Unarmed 1d8+1 OR 1d6+1 crit x2 with Nunchaku; Ranged 1 crit x2 with Shuriken
Special Attacks: Stunning attack; 4/Day
DC 14 Fort save or opponent stunned for 1 round, Flurry of blows; extra attack/round at -2 when using full attack option, Psionics; Mind Thrust and Empty Mind combat modes, Psionic Powers(2pts+2 free uses/day): Control Shadow, Daze (Roll for DC: d20 result vs. Will save or target loses all action for the round)
Special Qualities: Deflect Arrows, Evasion, Monk Fast Movement, Slow Fall (20’), Still Mind (+2 on Enchantment school saves)
Saves: Fort +8, Ref +7, Will +6
Abilities: STR 12, DEX 16, CON 14, INT 10, WIS 14, CHA 11
Skills (modified): Balance +6 Bluff +3, Climb +4, Concentrate +2, Escape Artist +5, Jump +7, Listen +2, Move Silently +6, Sense Motive +3, Tumble +9
Feats: Dodge, Improved Initiative, Inertial Armor (+4 to AC while 1 psionic power point retained), Mobility (+4 AC Vs AoO’s when moving out of threatened area), Weapon Focus (Unarmed)
Alignment: Lawful Neutral
Possessions: Monks Belt (+4 to AC, +1 stunning attack/day, haste 10 rounds 1/day) Nunchaku, 9 Shurikens, 3 Potions of Flaming Fist (+ 1d6 damage for 3 minutes)
Height: 6’01”
Weight: 195 pounds
Non-core Sources: Dragon Magazine 303 (Dirty Fighting Feats), Sword & Fist (Flaming Fist Potions), Psionics Handbook
Quiet and polite, Tymtu will always bow to the crowd. Tymtu will play with an opponents shadow at the beginning of a match, making it cower or run away in fear. Sometimes he will make his own shadow appear as a large dragon, swallowing his foe in its jaws.
Winning initiative is important to Tymtu. He will usually try to immediately stun an opponent, then immediately follow up with another stun etc… If that fails, his favorite tactic is to use the haste power of his Monk’s Belt to attacking an opponent, then move well out of his foe’s attack range. The monk will only use his potions of Flaming Fist if nothing else seems to be working.
Signature move: Tymtu likes to hit a weakened foe with a successful stunning attack, and then take him out with a spinning roundhouse kick utilizing his furry of blows capabilities. Tymtu will always bow to his opponent as he sits defeated in the dust before walking out of the arena with his head hung low. He never expresses emotion himself, only utilizing his Control Shadow psionic ability to silently “show off”.